





🪖 Relive History, Outsmart Opponents, Own the Battlefield!
Memoir '44 is a critically acclaimed 2-player WWII strategy board game featuring 60 command cards, 16 double-sided maps, and detailed miniatures. It offers fast, accessible gameplay that blends historical accuracy with tactical depth, making it ideal for professionals seeking engaging, educational entertainment in under an hour. With extensive expansions and downloadable scenarios, it promises endless strategic variety and social connection.










| ASIN | B0002TV2NS |
| Age Range Description | Kid |
| Best Sellers Rank | 32,151 in Toys & Games ( See Top 100 in Toys & Games ) 922 in Board Games (Toys & Games) |
| Brand Name | Asmodee |
| Colour | Multicoloured |
| Customer Reviews | 4.4 out of 5 stars 1,275 Reviews |
| EU Spare Part Availability Duration | 2 Years |
| Educational Objective | Educate on historical events, strategy, and tactics of war, and promote critical thinking, planning, and decision-making skills |
| Global Trade Identification Number | 00824968718919 |
| Included Components | Cards, Dice |
| Item Dimensions | 29.7 x 29.7 x 7.4 centimetres |
| Item Type Name | Board Game & Extension |
| Item Weight | 1.94 Kilograms |
| Item height | 7.4 centimetres |
| Manufacturer | Days of Wonder |
| Manufacturer Warranty Description | 2 Year Manufacturer Guarantee |
| Material Type | Plastic |
| Maximum Age Recommendation | 1332.00 |
| Minimum Age Recommendation | 96.0 |
| Number of Players | 2 Players |
| Operation Mode | Manual |
| Power Source | Manual |
| Size | 11,75 inch x 11,75 inch x 3 inch |
| Supported Battery Types | No batteries required |
| Theme | Military |
| UPC | 824968718919 824968073018 |
| Unit Count | 2.0 count |
A**D
Possibly the greatest 2-player board game ever made
Memoir '44 is a two-player game which sits on the edge between being a board game and wargame. Like wargames, the game plays across a hex-based board with miniature figures and pieces representing different terrain. However, the game is propelled by a straightforward card mechanic with no need to use rulers, hordes of dice or complex rules for height adjustment or reinforcements. Memoir '44 reduces the wargame to its most basic components without foregoing tactical complexity. The map is double-sided, with open countryside on one side and a beach landing setting on the other. The game comes with a lot of hexagonal tiles representing different terrain: hills, bocage (the infamous Normandy hedgerows), forests, rivers and villages. Each terrain piece gives extra protection or bonuses to units located in that terrain. Combined with other pieces, such as bridges, bunkers, tank traps and barbed wire, this allows completely different battlefield environments to be assembled in minutes, representing everything from Omaha Beach to the outskirts of Paris to the bridge at Arnhem. Each player picks one side (the German or Allies, usually the Americans but the British or Free French in a few key engagements) and sets up the battlefield as directed by scenario. There are 15 scenarios that come with the game but hundreds more are available for free on Days of Wonder's website (and more still are available through expansions). Some battles will give one side more of an advantage than the other, to better represent historical factors, but the game does try to balance this out over the course of the full campaign. Both sides have access to 3 unit types: infantry, tanks and artillery (there is no air power in the game, but some cards can be used to call in air strikes), which are set up as directed by the scenario. Each side also has a hand of cards (ranging from 4 to 6 per side varying by scenario). These cards have to be used to order your units into battle. The cards allow careful probes (moving just one unit forward), full-scale assaults or special orders, such as launching massive artillery bombardments, calling in bombing runs or allowing one side to dig in with enhanced defences. This card-driven mechanic both makes the game extremely accessible - each card tells you what to do, with minimal need to refer to the manual - but also somewhat controversial for hardened wargamers who may prefer a rule set that allows you to move every unit once per turn. Legion are the stories of players who've set up the perfect outflanking maneuver down the right flank only to not get a single card for the right flank for five turns in a row, by which time the enemy has moved out of position. This reflects the chaos of the battlefield and the complexities of communicating with the front mid-battle, but some players may find frustrating. The cards do make the game extremely fast-moving, though. Rather than the many hours a single battle in a more traditional wargame may take, Memoir '44 games rarely take more than half an hour to 45 minutes, allowing several battles to be played through in a single session. This is great for those with more limited time or shorter attention spans. Memoir '44 is fast, frantic and fun whilst retaining a fair amount of depth. It's a great game for people starting out in board games, and for a focused 2-player game with a reasonable playing time it may have no equal (aside, perhaps, from its fellow games in the Command & Colours rules series, such as BattleLore). The game is also highly modular. If you feel the base game is perhaps a tad simplistic, there are online rules for adding armoured trucks, allowing units to return fire when attacked or even adding aerial units (the older Air Pack is now out of print but a new version, New Flight Plan, will be released in 2019 to readdress this). Official expansion packs add lots of new scenarios and rules, including entire new factions for the British, Japanese and Russian forces (in the Mediterranean Theatre, Pacific Theatre and Eastern Front box sets). The Overlord variant allows up to 8 players to take part in huge multi-sided battles. If you're truly flush with cash, there's even the Equipment Pack which replaces most of the cardboard tokens in the game with miniatures, or online sellers who offer 3D terrain in lieu of the cardboard tiles. But all of that stuff is strictly optional. The base set by itself still allows for a huge number of games and variety. Memoir '44 is easy to learn, tricky to master and educational in how much detail it goes into with each WW2 battle. It may be the best 2-player boardgame on the market (and certainly the best that can be played in such a reasonable timeframe). Highly recommended.
T**.
A review for the fence-sitters.
I held off from buying this game for about 6 months. On the one hand I really wanted to check it out, but on the other I'd heard a bunch of negative reviews that criticised it as being too random and lacking much strategy. Not that I'm an avid war-gamer or anything, but the idea of requiring the right cards to make your moves seemed limiting. Thankfully after trying it myself, those worries have been put aside. The first thing I noticed was how nice the box is. It's a hefty package with great evocative artwork and a glossy magazine finish. Opening it up revealed the same level of quality throughout from the excellently written rulebook to the large board and many miniatures. Even the insert is really well designed, the whole thing feels like it was lovingly put together. Speaking of that rulebook, it really is one of the best ones I've read in recent memory. Logically and methodically laid out, the rules are explained very easily in the most concise way possible. It's easy to flip through it for reference too whilst the included cards provide some reminders of the basic troop and terrain rules. Each turn you'll be selecting an order from one of your available action cards, enabling you to move units from a certain area of the board or perform a special action that may do a number of interesting things. This system actually works very well as it drastically speeds up the game, reducing the potential for analysis paralysis. It also ties into the game thematically, with certain sides given a bonus in hand size to represent superior infrastructure of the army during the specific historical scenario. What's more, it makes it feel a bit more like issuing orders in a war rather than playing a game - as you often have to make the best of a bad situation or respond to unfortunate twists and turns. It can occasionally be frustrating when you have a hand full of useless cards or your opponent gets a hand full of powerful cards, but this rarely damages the game itself. Another thing I wasn't sure about before buying was the dice and their icons. The idea at a glance that you needed to roll the symbol of a man on in order to hit infantry seemed a little silly and childish. Of course it wasn't until I played that I realised, it should have been obvious, that this is exactly the same as rolling dice with numbers on - the difference is that this system avoids you having to look up multiple stat sheets to correspond different unit types to required dice rolls. What they've done is condensed tons of information, that in another game might be a nightmare, into the dice themselves. This is a really clever little touch. The game itself is a lot more involved than I had thought. Whilst it's true you can only pick from a number of action cards, these still enable you choices in which units you select and what you do with them. The dice can occasionally be a bit cruel, but no more so than any other dice based strategy game (ie most of them!). Most importantly, this rarely feels like a game that's super-competitive and it's quick and easy nature means you won't get frustrated when things don't go your way. Whilst you'll still of course be trying to win, I've always enjoyed each game and not been that bothered if I've lost. The rulebook comes with a bunch of different scenarios that are designed to recreate historical battles, complete with background text for each one. There are also a huge amount of downloadable scenarios, as well as multiple expansions that can add variety to gameplay. There's plenty of content here to keep you going though, so this can be a game that you'll be playing for quite some time. I think Memoir is a great game and I'm glad I finally pulled the trigger on it. Whilst there are reviews out there that call it random and light, what they fail to emphasise is that this is a quick and fun board game, not chess or a heavy war-game. It has plenty of depth for what it sets out to achieve and it does so in great style. I actually find myself quite immersed in the battles and it makes me feel like a commander doing my best to turn the tides or war without giving me the headache-inducing burden of making the perfect strategy. This is an easy game to learn, easy to play and runs in under an hour making it very accessible. All round I think it's a great game and if you're interested then you should give it a try without being too influenced by any of the negative reviews.
E**A
"John has a long moustache..."
Memoir 44 is an excellent, rules light but tactically challenging, board game based around the D-Day invasion of Normandy in 1944. It's a far cry from Squad Leader, Panzer Blitz or other super-crunchy hex and counter wargames of the past - I'd describe Memoir more as a family game with a WW2 theme. For a start Memoir has first class components - a sturdy double sided board and thick hex counters to show woods, villages and so on and bags full of plastic soldiers, tanks, artillery and battlefield obstacles in grey (the Germans) and green (American but which also stand in for British and Free French when required) and the special dice which the gameplay relies on. Secondly the rules are very simple and could be grasped by any reasonably intelligent 8 year old. Having said that they are challenging and will test adults too but the simplicity means that players of all ages, and either sex, are on an even footing rules terms - you don't need an exhaustive knowledge of the small arms of WW2 or camo patterns of the SS to play. The game supplies a number of scenarios based on actual events and the players set up the board with troop placements and terrain tiles accordingly before duking it out. The game revolves around each players' hand of order cards which limits which units can be moved during the player's turn. The skill in the game is using the right card at the right time and often making the best of a less than ideal hand. The special dice already mentioned are rolled during combat - if you are attacking a unit of tanks, for example, then you want the tank symbols on the dice to come up. Simple, exciting, fun and with a host of expansions and extra scenarios available for free on the manufacturer's website Memoir 44 is excellent value for money. And if you like the system then you can also try the companion games which use it - Battle Cry (American Civil War), Commands and Colors Ancients (Romans) and Commands and Colors Napoleonics (that naughty Corsican chap).
R**S
Great "gateway" wargame/boardgame.
This is a great little gateway wargame/boardgame good components and good value. Not the most realistic portrayal of WW2 perhaps and grognard wargamers probably wont be satisfied but this is not aiming at that niche. Definitely suitable for 8 years plus. Onlly downside is it takes nearly as long to set up as it does to play but this is necessary to give the level of map flexibility which is one of the game' s advantages.
R**B
An excellent strategy game for an entry level player
Through my years of playing board games, I have always craved the suspense and excitement gained from wasting hours completing, rather trying to complete, single player strategy-based video games. It's tragic, I know, but that's the generation I grew up in. However, after a brief forage for some new games to add to our ever-expanding, and highly competitive games night, I came across Memoir '44 and couldn't resist purchasing it. It's a simple, hex-based format that you'll soon get to grips with once you've sat down and played through the rules a couple of times (I found YouTube especially helpful at this point). The little figures are great and the general feel of the product is that it is sturdy and well put together. But the thing that I find most striking about Memoir '44 is the attention to detail. Each scenario is based on a real battle. From Pegasus Bridge to Omaha Beach, The Liberation of Paris to Operation Cobra, the historical facts and carefully constructed physics of each battle deserves applause. Whether your advance is being prevented by the steep, seawall at Normandy, or your infantry are holding their position against an SS Panzer attack, Memoir '44 truly gives you a buzz of excitement that you'll struggle to find with other, more traditional games. The range of play is diverse, plus it's great fun playing either one-on-one or in small teams. It's easy enough for absolute beginners, and it can be equally as challenging for hardened veterans (of playing strategy games). It has fast become one of my favourite past times.
F**S
Incredible Strategy Game - A Must-Have for History and Board Game Fans!
Memoir '44 is an absolute gem of a board game! The historical World War II theme is immersive, and the strategic gameplay is both challenging and rewarding. The attention to detail in the design and components is superb, making each battle scenario feel unique and engaging. Whether you’re a history buff or just love strategic games, Memoir '44 offers endless hours of fun and tactical thinking. Easy to learn, but with enough depth to keep every game exciting. A must-have for any collection—highly recommend!
J**S
Great game!
Bought this game to primarily play with my 8 year old son. (He's a typical 8 year old I guess, loves playing football and would, if we let him, play computer games all day - I wanted him to do something else). It's a bit pricey but having read a number of reviews, thought I would take the plunge - so glad I did, it's a great game. A nice mix of a little bit of strategy and quite a lot of luck - it's more luck to be honest (which cards you draw and the role of the dice) which means you can play with people who are not big strategy game types. It's simple enough for my son to play and now my wife is loving playing it as well. The board and game pieces are good quality. It does take a little bit of time to set up and we had to double check a few rules but once you've mastered them, game play is quick and simple. Well worth the money. Great game!
G**O
Great fun light war game
Memoir'44 is excellent light war game with historical theme, outstanding components and aesthetics (artwork). It is quite fast to play (less than hour), quite much luck (dices, card drafting), however you have to make much of tactical decisions while playing it. Rules are very clean and complete, there are 16 scenarios in and one scenario for play with two copies. Elastic plastic miniatures looks great and takes you really into war theme. The game is easy to understand and easy to teach. Beginners can also win over experienced players because of dices and cards, but in this game dices and cards make this game even more fun than it could be without them. I would recommend this game to every war game or board game lover to get this as a light war game with much fun factor and historical background. This is also nice family game and if there are at least two people, who like the theme, this game will be used frequently. Recommended for every board gamer as well.
Trustpilot
2 weeks ago
2 months ago