


🎲 Dive into the Forest of Shadows — where every roll counts and every choice shapes your legend!
Asmadi Games One Deck Dungeon: Forest Of Shadows is a compact, officially licensed card-based dungeon crawler designed for 1-2 players aged 14+. With a quick 30-minute playtime, it combines strategic dice manipulation, campaign progression, and cooperative puzzle-solving in a premium, portable format that elevates casual gaming into an immersive tactical adventure.



| ASIN | B0771RV2MZ |
| Assembly Required | No |
| Batteries Included? | No |
| Batteries Required? | No |
| Best Sellers Rank | #57,584 in Toys ( See Top 100 in Toys ) #2,065 in Board Games |
| Color | Green |
| Customer Reviews | 4.7 4.7 out of 5 stars (1,151) |
| Date First Available | 1 January 2024 |
| Educational Objective(s) | Enhance strategic thinking, problem-solving, and cooperative play |
| Item model number | 0081 |
| Language | English |
| Manufacturer recommended age | 14 years and up |
| Material Type(s) | Paper |
| Number of Game Players | 2 |
| Number of Puzzle Pieces | 1 |
| Product Dimensions | 10.16 x 4.19 x 13.97 cm; 453.59 g |
| Release date | 1 January 2024 |
| Remote Control Included? | No |
M**N
This is a fun little dice roller with multiple ways to play. The campaign mode is particularly interesting as it awards points for distribution on a campaign card. Filling these out allows you certain perks like an extra potion or an extra basic skill at the start of the game for the specific character you are campaigning with. These little perks make a big difference in your ability to complete a dungeon. It also allows for multiple players to play and keep track of their own 'campaign'. Dice rolling is of course 'risky' in that you don't control the dice. The game allows you to manipulate the dice through the use of skills and awards you more dice for taking items. The leveling system, item system, skill system, potions and XP are all built into the cards themselves, simply by exposing the desired portion of the card under the appropriate location on your character card (while the rest is 'buried' under the card) This is simple, elegant and quite intuitive. For solo play or with another, this game is a fun little distraction that is actually quite good. Don't expect to win just for trying. Once the basic rules are understood, this is a very approachable game with a puzzle to solve behind every door. For the price, you are getting good value.
A**.
Wirklich tolles Koop-Spiel für zwei Spieler - die Englische Version von "Winziges Verlies - Schattenwald". Recht einfach zu verstehen, aber mit fiesen Wendungen, viel Würfelglück, Taktik, Kombination - und alles in einer wirklich keinen Packung. Wir sind begeistert. Die Token und Karten sind qualitativ hochwertig und das Ganze kann auch im "Kampagnenmodus" gespielt werden. In Kombination mit einem zweiten Spiel (entweder noch mal "Forest of Shadows"/"Schattenwald", oder als Hybrid mit dem Hauptspiel "One Deck Dungeon"/"Winziges Verlies") auch zu viert spielbar. Das probieren wir auf jeden Fall noch aus.
T**S
I've played this both solo and with my wife and it's a lot of fun in both situations. I like that you can earn skill points on your character which help you in future adventures. It did take a while to understand the rules and I did have to sit down and watch a video on it but ultimately the best way to learn is just start playing and pick through the rule book for "okay what do I need to know next" rather than trying to have a full understanding of it before you start. The first play-through I thought it was way too easy and it turned out that's because I wasn't following the rules quite right and I should have died a long time ago but that's okay, it's all part of the learning process. The "use time" mechanic seemed strange to me because it's presented as a negative thing: a consequence of failing to attack the monster as well as you could have or the cost to use a special ability. "Using time" mean discarding cards from the deck which brings you closer to the next level of the dungeon, which ultimately brings you closer to the main boss at the end and thus the end of the game so you would think that "using time" is a good thing. After all the sooner you get to the boss the fewer monsters you have to kill. But after giving it a lot of thought I realized that each of the monsters and challenges you face along the way gives you (if you are successful at defeating them) experience, items, skills ... things you'll need to be strong enough to defeat the boss. So letting time pass "discarding cards" and not facing those challenges means you're missing the opportunity to obtain the benefits of having faced and defeated those challenges.
L**O
Jogo bom, entrega ótima
S**T
Gioco divertente, l'uso dei dadi la loro combinazione per ottenere gli effetti desiderati/necessari a superare gli incontri è coinvolgente...Si gioca abbastanza velocemente, si tratta di un gioco dungeon crawling riempitivo le cui partite sono abbastanza brevi. Ci ho giocato con mio figlio e abbiamo passato dei momenti molto divertenti.
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