

👑 Conquer Europe like a true medieval monarch—strategy, siege, and supremacy await!
Risk Europe by Winning Moves is a sophisticated medieval-themed board game for 2-4 players aged 14+, featuring four unique armies, advanced combat with siege weapons and archers, and a dynamic coin economy system. Players tactically expand their kingdoms across a large, detailed map of Europe, leveraging crowned cities for bonuses and rebuilding forces through strategic resource management. With enhanced rules, team gameplay, and deep turn-based strategy, this game reinvents classic Risk for a modern, immersive conquest experience.
| ASIN | B081LLJ8YY |
| Best Sellers Rank | #42,524 in Toys & Games ( See Top 100 in Toys & Games ) #1,225 in Board Games (Toys & Games) |
| Customer Reviews | 4.7 4.7 out of 5 stars (1,029) |
| Is Discontinued By Manufacturer | No |
| Item Weight | 4.11 pounds |
| Item model number | 1232 |
| Manufacturer | WINNING MOVES |
| Manufacturer recommended age | 14 years and up |
| Product Dimensions | 15.75 x 10.5 x 2.5 inches |
| Release date | February 1, 2019 |
J**D
The best version of Risk, IMO
I really like the OG Risk. Every game is potentially different based on the players actions and you never know how the dice are gunna roll. Games like Risk is one of the reasons I love board games so much. Anyone interested in buying this game should be familiar with the original, I would imagine. That being said, this one is very different, but in a very good way. Don't get me wrong, I enjoy the original and always will. But after so many years, it is nice to see a refresher version that adds more depth. The board is huge. Love it. Very large board that covers Europe from Ireland to England to Spain to northern Africa to Rome, Constantinople, and Novgorod to the northeast. Excellent amount of cities and non-city territories to add to your Kingdom. Which brings me to my favorite parts of this version: How territories work. The more crowned cities you are able to bring into your kingdom and keep connected via supply lines (connected territories without breaks), the more you are able to tax; gathering coins and spending them in other turns to purchase as many units, castles or crown cards you can. This helps balance the terrible battle you just had where 1/2 of your forces were annihilated. In traditional risk, you could trade in cards on your next go, but if you didn't have any you were pretty much screwed. In this version, you could be sitting on a hoard of coins, and the very next turn completely build much of your forces back again in another city and prepare for a counter attack. Taxing territories is easy to learn and straightforward to learn how to use it effectively. The addition of "gold crown" cities grant additional bonuses via tiles claimed when you take control of that city! The unit battles are also awesome! The tier system allows powerful units, i.e. siege engines, cavalry, and archers to actually start a battle round where you are able to fire volleys into the enemy before they can even begin to hurt you. That is, of course, if they are equipped with only foot soldiers, for instance. Very realistic and a huge improvement over the OG Risk. Plus, a siege weapon can now bombard an adjacent territory once a round to help soften up your next target. Really cool. Battles are deep, strategic, and a bit easier to recover from. The turns are, to me, much better in this format. Essentially each player uses a deck of cards to play orders or actions (some containing bonuses, 2 cards are selected before the rounds begin, you cannot change once started) and the turns go around the table twice, until each player has used their 2 cards. Battles are fought once 2 rounds have completed. This gives you time and a means to react to an event or battle, or counter your opponents. Not possible in OG Risk. At least not this effectively. The result is a highly strategic playstyle that makes you feel like you are actually in control of an empire, caring about logistics, coin, strategic cities, fortifications, and battle plans. It sounds complicated, but it really isn't. And the best part is, you can have a solid force compared to your opponents and still lose miserably. Mismanaging your strategy means another player can win the game simply by acquiring a certain number of crowns, either by seizing crowned cities or buying crown cards. Military force is important but doesn't guarantee the win! I would highly, highly recommend this game if you have a group of friends that love games like this, you will love it the first time you play and it is just a blast. 10/10
A**N
Love it!
Is classic Risk too long, but you like the concept? Then this is a great choice for you. Game can be evaluated after each round for a winner or keep playing. Limited to 4 players, which is a bummer, but we solved that by teaming up and/or having one person be the banker. Hours of enjoyment!
N**2
Best version of risk yet.
Great strategic depth compared to conventional risk. The use of various unit types, unique city bonuses and command cards makes decision making easy and meaningful. Turns move fast but still carry a big impact. Gameplay incentivizes strategic objectives intuitively and it does not feel like chasing victory points. Great with 4 players as well as 3 when using mercenaries. As a lifelong risk fan I think this is the best version yet.
D**A
Great wargame
Deeper battle mechanics than the original, i love how you can bombard adjacent territories with siege weapons. Ranked battle also fun, having siege go first, then archers, and then cavalry, before finally the classic dice battle. More ways to win, though it makes the game a bit too fast if you know what you're doing, especially in less than 4 players game. You could technically win without battling, which kinda defeat the theme of the game.
A**R
Incredible Game!
I normally dislike any and all board games because they're too boring, too simple, too easy, or have outcomes heavily based on chance, but not this one! For once I had the most fun I've had in awhile: moving my units to strategic locations, laying siege to enemy castles, cutting off supply lines, buying units to duke it out with opposition, and more! Although I won't list everything, I must say the game is very enjoyable!
A**R
Above Average Risk Game
Fun new way of playing risk it's fresh different but still works. Unique pieces to each faction Northman (vikings) , Russian or eastern European, Western European, Arabs each factions units look different which I really appreciate. For a risk game it actually requires strategy how you use your order cards but is still easy to learn for kids. Well made board and thick pieces. Would recommend anyone.
A**H
Best version of Risk!!
Great 4-player game of Risk. Easy to learn and very strategic with some negotiation. However, it lacks a definitive game end condition which makes it longer; never ending in some cases.
E**A
Very fun, simple enough to learn
We've played this game only once but it's definitely more interesting than original Risk. I feel like I can actually beat my son in this version with more variety in the ways you can move and collect men\money. Moving game pieces are kinda cool too.
S**I
Uno de los juegos de mesa que tengo que tener en mi biblioteca y ser prácticamente de mis TOP favoritos. Nunca pensé que habría un juego así que es precisamente lo que estaba buscando, un RISK pero mejorado a tal nivel que no tengo ninguna palabra para describir lo tan agradecido que estoy de tener estar versión. El manejo de las tropas por cartas, recolectar impuestos para comprar más ejércitos o castillos, (que estos solo pueden ser asaltados si tienes máquinas de asedio), el sistema de combate super mejorado y que reinventa el viejo. Que los combates se resuelvan al final del turno (permitiendo así hacer maniobra tanto si eres el atacante como el defensor de llevar refuerzos antes del combate). Para mí este risk es el mejor de todos, y no solo yo lo pienso sino que en BGG, es el RISK con más nota de todos los que hay.
D**L
Bon produit pour petits et grands
A**K
Product Name: Risk Europe Brand: Hasbro Rating: 5 out of 5 stars Review: Risk Europe is a board game for 2-5 players in Europe during the Middle Ages. Players choose one of 7 different kingdoms and attempt to conquer the entire continent. The game is played over a series of turns, with each player moving their armies around the map and attacking other players' territories. Players can also use special abilities and cards to gain an advantage in battle. The game is well-designed, and the pieces are high-quality. The gameplay is challenging and strategic, and playing with friends or family can be quite fun. However, the game can be a bit difficult for younger players. My 7-year-old son loves the original Risk game, but he had difficulty understanding the rules of Risk Europe. I think he can play it better when he is a little older. Overall, I would recommend Risk Europe to anyone who enjoys strategy games. It is a well-made and challenging game that will provide hours of entertainment. Pros: Well-designed High-quality pieces Challenging and strategic gameplay Fun to play with friends or family Cons: It can be difficult for younger players Overall: I would recommend Risk Europe to anyone who enjoys strategy games. It is a well-made and challenging game that will provide hours of entertainment.
A**R
As described
M**E
If you are a medieval military history buff, then you will be fascinated with the infantry, archery, calvary, and siege weapons! Also, the miniature totem flags, castles, and crowns!
Trustpilot
1 week ago
2 weeks ago