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The Pathfinder Adventure Card Game: Rise of The Runelords Deck 6 - Spires of Xin-Shalast is a US-made expansion deck that adds new locations, monsters, villains, and loot to the popular RPG card game series. Designed to boost creativity and imagination, it’s highly rated for engaging gameplay that appeals to both seasoned players and families.
| Best Sellers Rank | #599,146 in Books ( See Top 100 in Books ) #30 in Trading Card Games #211 in Pathfinder Game |
| Customer Reviews | 4.7 out of 5 stars 53 Reviews |
B**Y
Great game
I love this game. I highly recommend it to fans of RPGs with younger kids who have trouble role-playing, but still love battling with dice!
T**R
Five Stars
awersome
R**B
Five Stars
I love this game!
S**.
Five Stars
Great game!
C**T
I love the rest of this adventure game but the last ...
I love the rest of this adventure game but the last encounter was some what of a let down. In their attempt to make something challenging they instead just made an annoying encounter that was still somewhat easy.
E**D
Ring Side Report- Board Game Review of Pathfinder Adventure Card Game #6-Spires of Xin-Shalast
Originally posted on www.throatpunchgames.com, a new idea everyday! Game-Pathfinder Adventure Card Game-Rise of the Runelords Adventure Deck 6: Spires of Xin-Shalast Producer-Paizo Price- ~$20 here: http://smile.amazon.com/Pathfinder-Adventure-Card-Game-Xin-Shalast/dp/1601255667/ref=sr_1_1?ie=UTF8&qid=1404867438&sr=8-1&keywords=Spires+of+Xin-Shalast Set-up/Play/Clean-up- ~20/min per player per scenario (six scenarios) TL;DR- A good way to end the season Basics-All good things.... The heroes have traveled all the way from Sandpoint to the spires of Xin-Shalast. Along the way, they will face ghosts, oni, and a Runelord. Can the heroes save the day and the world? Mechanics-If you've loved the previous decks, you will love this one. This deck doesn't introduce too many new mechanics, but reuses a few favorites of the precious decks. The one mechanic that is completely new is found in the second to last scenario where players get to pick one card of any type of card they want for each card they defeat. That was new and gave the players a ton of cards right before the end. This one is pretty par for the course, but it's the best parts of the previous courses. 4.5/5 Theme- This one has a pretty strong theme. I did feel like I was battling crazed cannibal ghosts in the cold. I felt the tension in this one as the last few scenarios came down to the wire! It's not perfect, but it's getting better. 4.5/5 Instructions-This one wasn't bad. The scenarios had a few problems, but nothing too horrible. There were a few problems with describing how a few of the scenarios worked in the finer details, but it wasn't game ending. Again, this deck's problems were par for the course-Not bad, but not perfect. 4.5/5 Execution- This was done really well. Paizo makes some nice cards. Card sleeves would help with all the shuffling, but the cards are good quality. I loved the art, the font, and layout. 5/5 Summary- This is a good send-off for the first complete leg of the card game. My wife and I had a blast. This one was the hardest deck out there and I felt the tension as I ended the game with a total of four cards left to draw from-TWICE! I haven't ever felt this during any of the previous decks. The scenarios are the best of the previous mixed with the most fun I've ever had. An excellent way to end this adventure path. 93%
E**L
Pretty much figgured I was going to die the whole ...
Pretty much figgured I was going to die the whole way and there was nothing I would be able to do. bring a healer cause its brutal fromstart to finish.
B**S
Buyer Beware
I bought Adventure Decks 2-6 from Amazon.com, and the packs came with different sized cards! Would never have bought this game had I known it would be so difficult to find a set that's all from the same printing (First Printing has shorter cards with lighter colored backs, while Second Printing has a much darker back, and longer cards). What a fiasco.
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