🏴☠️ Unleash Your Inner Captain!
Plunder is an engaging strategy board game designed for 2 to 6 players aged 10 and up. With easy-to-learn rules and high replayability, players command fleets, conquer islands, and engage in thrilling naval battles. The game features a unique map configuration created by combining six double-sided ocean tiles, ensuring a fresh experience every time. Perfect for family game nights and as a gift for any occasion.
CPSIA Cautionary Statement | Choking Hazard - Small Parts |
Item Weight | 6.3 Pounds |
Number of Items | 1 |
Item Dimensions L x W | 11.81"L x 11.81"W |
Are Batteries Required | No |
Color | Multicolor |
Theme | Pirate |
P**N
Fun mix of strategy and adventure — perfect for game nights
I’ve played a lot of different strategy games with friends and family, and Plunder stands out as one of the more fun and accessible ones. It mixes enough strategy to stay competitive but keeps the rules simple enough that you don’t have to spend forever teaching it.The pirate theme is really well done — building ships, raiding for treasure, upgrading your fleet — it all feels true to the vibe without being too complicated. The game scales well for different group sizes too — we had just as much fun with three players as we did with six.The quality of the board and pieces is solid, and the artwork looks sharp. If you’re looking for a new game that’s easy to learn but still feels fresh after multiple plays, Plunder is a great choice.
F**W
What’s not to love
Plunder is a fun game with 2-person cooperative play or 1v1 or play with larger groups. The game is well made. The pieces are sturdy and good quality. We also like that the pieces all fit nicely back in the box. We bought this game for its ability to be played with only 2 players and love that there’s more than one way to play it as such. Plunder is easy to pick up. Theres strategy, risk, rewards, and potential deviousness! We also like that each game board is randomized, so game play will always be different.
S**Y
Great game for family game night.
We have 6 kids, and the oldest 3 (12,10, 9) all play this with my wife and I and it is generally a hit.Key high points:- The materials are generally well made. The ships themselves are well-crafted, solid and have great little details. The cannons and masts are detailed and fit nicely. The rest of it is on the high end of standard for today's games. They are without defects and have held up well to several iterations of the game so far.- The rules are easy to understand and the turns only have a few parts to them.- No one gets 'knocked out' of the game. If you lose your boats and island, you are still involved and can still (theoretically) come back. This is important on family game nights because no kid wants to be out of the game early, especially since this thing can take more than an hour.Drawbacks:- Moving the treasures and almost every turn, and managing the resource bank can both get a little monotonous.- The harder to conquer islands don't provide bonus resources, which is a bummer.- The storm feature, while interesting, could have more impact than just costing a resource.In general, this game is easy enough to learn and fun enough to keep people engaged.Now, I want to respond to a few of the critical reviewers' points."The game is boring."- So, we have never played it with less than 5 people, and in the larger group, there is only 1 'free' single skull island. This puts people into conflict straight away and spices things up. Yes, you have some turns where you just collect resources, move a few spaces and hand the die off, but I feel like that is a necessary part of any well-structured strategy game. You can't have conflict and intense action on every single turn or there wouldn't be much time for strategy."Parts of the game are poorly made"- Now, the boats are fantastic. Very high level detail and durability. Not every part of the game is on that level. But we own A LOT of games. The rest of the games, including the board pieces, the cards and even the spinners are as good or better than what you find in most other games. Some games feel like they tried to produce it as cheaply as possible, and that is not the case with Plunder."The game is repetitive and drags on."- Well, it can, I suppose. But since the finish line has to do with plunder points, if people are working their strategy to get the last couple they need to seal the deal, and others are actively working to block them, there is nothing repetitive about the later turns. It usually turns into a constant back and forth battle with 2-3 players having a serious chance at victory."The game isn't interesting after the first play. Replayability offers nothing new"- The main parts of the game are the competing strategies. Every game we have played has had the same lineup of 5 people, 3 of them kids. There has been a wide range of flows and rhythms to them. Yeah, the treasure cards don't change. and there are a few features that universally seem to pan out similarly, but most of our plays have had completely different feels to them. It is a favorite of 2 of my 3 kids.All in all, if you are looking for a well made, thoughtful game that can accommodate up to 6 players and features a Catan-like feel with the addition of direct player on player conflict, this is worth a look. Our family loves it and we are very satisfied with our purchase.
F**N
Ahoy!! It's a Pirates Life for me!
Absolutely love Plunder: A Pirates Life! Simple enough I even taught my 6yo how to play. Definitely taking this to the next family gathering. Probably getting one for each of my siblings at the holidays.The materials are mostly good, solid game pieces and accessories, game boards are made of a thick cardboard and nicely printed, resource cards are nicely designed. The treasure and storm relocation spinners are okay, mine kinda buzz from time to time which makes me question their reliability, but I'm going to replace them with a D12 (for 2 player games) & D18 dice and a custom D12 dice with alphabet letters A-L (Etsy, Yo).The gameplay, as I mentioned above, is simple enough a 6yo can understand it, mine just needs the treasure cards read for her. Absolutely love the bit about reading the treasure cards with your best pirate voice! One thing I think would be a fun addition would be to add a sea monster (I've already ordered four 3D printed miniature monsters 28mm scale) that moves at the beginning of every turn, and if it lands on or next to anyone, it immediately attacks and is considered a plus 2 or 3 like the more difficult islands. I like the resource system for upgrading your ships and earning plunder points, I think it's well designed. We do like a little longer game, and to give players a better chance at coming (back) up, so we tend to play to 15 points rather than 10. I also like that the rule book encourages home rules to improve the game. I think another cool addition might be to do challenge cards where you have to sink so many ships and/or capture so many islands in addition to the plunder points. Hmmmm, can we turn this into a drinking game? I foresee a pirate themed party with plenty of rum and booty prizes in our future. Where is my tricorn hat and eye patch?To the review about moving the treasure every turn being monotonous, I don't understand your point of view. How else would you gain additional treasure spots if you didn't relocate the markers after recovering them?Also, to that same reviewer, we tried giving additional resource cards for the harder to achieve islands and it just got stupid with one player capitalizing and dominating the game with practically unlimited resources. One resource per island is plenty.Anyways, run, don't walk (the plank), to get yourself a copy of this game! Happy Plundering!!
Trustpilot
1 month ago
1 week ago