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Product description Untitled HEAVY GEAR II for LINUX OS New & In Stock. AN ELITE PLANETARY STRIKE FORCE IS UNDER YOUR COMMAND. Once-warring Terra Novan super-powers have now joined forces against the threat of full-scale enemy invasion. Lead your war machine behind enemy lines in stealth raids and reconnaissance missions in a death-defying drive to defend your world's imperiled independence. Only your elite Special Ops squad stands a fighting chance. DEEPER special ops stealth-squad combat in indoor/outdoor missions GRITTIER attacks on intelligent enemy forces that adapt to your tactics HARSHER battles in hostile environments - from outer space to swamp zones FASTER combat action with Activision's all-new dark side engine For Linux kernel 2.2.x Rated "T" for Teen .com Get ready for the ultimate in mech experiences: a thrilling combat adventure, pitting robot against robot in the distant future, is waiting for you. Pit squads of your best mechanized warriors against the enemy to save Terra Nova--but sheer firepower won't be enough. Use your guile and wits to get behind enemy lines and use your resources to their fullest--before it's too late. P.when('A').execute(function(A) { A.on('a:expander:toggle_description:toggle:collapse', function(data) { window.scroll(0, data.expander.$expander[0].offsetTop-100); }); }); Review Activision built the giant robot genre, first with the Dynamix-created MechWarrior and then with its in-house-designed MechWarrior 2 series. But when the company lost the BattleTech license, it also lost its hard-developed reputation. The company's first attempt at a post-MechWarrior game, Heavy Gear, was a rush job that disappointed fans of MechWarrior and the Dream Pod 9 Heavy Gear universe alike. But when Activision redeems itself, it does so with a vengeance. Heavy Gear II is everything the first game wasn't. Many members of the team that developed it worked on MechWarrior 2: Ghost Bear's Legacy, considered by many to be the best giant robot game ever. Well, Heavy Gear II has just stolen that title. Considering Activision's history with this genre, and considering this game's release hot on the heels of MechWarrior 3, Heavy Gear II obviously begs comparison with MicroProse's game. But other than some general similarities - a far-future science fiction universe; large, armored, humanoid-shaped battle vehicles; a dystopian future society - they are actually rather different games. MechWarrior 3 puts you in the cockpit of a giant robot-shaped tank, while Heavy Gear II drops you into much smaller battle armor. More to the point, however, whereas MechWarrior 3 relies upon superb special effects and occasional technology enhancements over previous mech games while suffering from a short, weak campaign, Heavy Gear II significantly advances the genre. Here, the dazzling graphics engine is supported by an almost strategic battle system, a challenging campaign, squadmates who are actually useful, and unpredictable enemies. The immersion here is unprecedented. Heavy Gear II is built on an entirely new graphics engine, called Dark Side. It's very impressive, with detailed, heavily articulated gears and vehicles, natural-looking fauna, vivid landscapes ranging from forests to Martian-like craterscapes, weather, and smoke and dust effects. There's plenty of variety here - you'll fight in desert canyons, forests, caverns, and even deep space. The game requires a Direct3D-capable graphics card, and graphics performance overall is very good, with only occasional slowdowns in the middle of big firefights with lots of explosions going on or zoom targeting active. Sound effects are equally impressive, from the movement of your gear to explosions to combat chatter. With only a couple of exceptions, the voice acting is quite convincing. The main program interface is sparse but intuitive. After choosing a mission, fairly simple menus let you customize your gear and choose your squad members. This game is a tweaker's dream, with hundreds of possible combinations of equipment for your gear. Instead of limiting your gear's equipment by weight, you're given a maximum threat level. By balancing your weapons, armor, movement capabilities, and miscellaneous perks (such as jump jets, stealth, and reinforced armor) and flaws (such as exposed fire-control systems, weak armor in a particular quarter, or defective sensors), you must bring your gear's threat level to the maximum allowed by a particular mission. It's a somewhat artificial limitation, but it gives you lots of flexibility if you're willing to risk balancing perks and flaws. Unfortunately, you can't modify your squadmates' gears; you can only select from preconfigured variants. Controls are also highly customizable. Out of the box, the game offers an almost Quake-like control setup using the mouse and the numeric keypad. This default has been the subject of much debate online, and while I had no trouble adapting to it, experienced MechWarrior players may want to shift to a setup taking advantage of joystick, pedals, and throttle controllers. Gears are more nimble than mechs, and in close-in combat, precise control is a must. If you work through the series of seven interactive training missions before entering combat, you should be comfortable with the controls before tackling real missions. Next you might want to try a couple of the eight included "historical" missions, so you don't risk losing campaign missions while you're getting a feel for the game. Be warned, though, these can be very challenging. The meat of the game is the campaign. Although there aren't many more missions here than in MechWarrior 3, these are likely to take you much longer to play through. The missions are well designed and balanced (if you pay close attention to maxing out your available threat level), with plenty of interesting plot twists. Although sim-style games like this don't typically include an in-level save feature, you may find yourself wishing for one here. Some of the longer missions have cinematic sequences when various goals are accomplished, followed by new objectives you'll need to meet. It can be quite frustrating to work your way through two segments of a mission successfully only to be taken down after 20 minutes and have to start over. To make it through the campaign alive, you'll need help. You can bring along additional gears; the maximum number and threat level available vary from mission to mission. The command interface for handling your squad is superb. A couple of keypresses will send attack, regroup, and other simple commands. The Tab key brings up a 3D overhead tactical map (shades of Activision's underappreciated Battlezone). Here you can send gears off to scout an area, have them follow a path, or give them orders to attack a target or defend a friendly. Such detailed control makes this far more than a simple blast-fest. Send one unit out to distract with a frontal attack while sending the rest of the gears in for an attack from left-flank position. Your squadmates are fairly smart and can react independently. In fact, pilots have individual personalities, and some may not be as obedient as others. Enemy pilots vary in skill, but some are deadly. Tanks can be taken down pretty easily, but enemy gears will sneak up behind you, move out of your range of fire, and even use team tactics against you. An instant-action mode lets you pit one to five gears on each side against each other in a wide variety of environs. In addition, Activision has made a mission editor available for download online, which means you should see user-created historical missions in the near future. The only area of Heavy Gear II that may leave you wanting more is multiplayer. You will find more than the basics here: It supports LAN play, Internet play on free Activision servers, and Mplayer, and there are plenty of options for limiting the types of gears and weapons that can be used. There are strategic conquest, capture the flag, steal the beacon, deathmatch, and duelist options, so there's plenty of variety. What's missing, though, is the ability to play with and against AI gears. The AI is so good in this game that it would be a blast to be able to take a group of buddies up against a group of computer-controlled gears. Or even better, play the campaign missions cooperatively. Still, multiplayer is more entertaining than the "shoot the leg" combat of MechWarrior 3. Overall, Heavy Gear II is the most impressive game yet in the giant robot genre. You'll definitely have to break from tradition - there's almost as much Tribes and Terra Nova here as there is MechWarrior (not to mention a pinch of Quake). Still, it's an adaptation well worth making, and Activision's designers deserve praise for realizing that exciting missions and challenging AI are as important as flashy graphics and feature checklists. --Denny Atkin --Copyright ©2000 GameSpot Inc. All rights reserved. Reproduction in whole or in part in any form or medium without express written permission of GameSpot is prohibited. -- GameSpot See more
F**S
Unable to play yet
I know I really enjoy this game .. I've been a mech fan for years.. However, I was not able to get this up and running on my 64-bit Ubuntu "Gutsy" computer as of yet. The typical issue of getting the right libraries.
M**N
This is a native port of Heavy Gear 2 to ...
This is a native port of Heavy Gear 2 to Linux from 1999. Be aware, that to get it to run on a modern Linux distro will take quite a bit of work.
L**N
Please-Buy a better game.
I respect the opinions of others, but you should seriously consider a better Mech sim like Mechwarrior, or even Starsiege. The AI in the game is good enough, but too often I couldn't trust my team to take care of them selves very well. I have played this game since it came out, and never got past the 10th or so mission becouse the weak story couldn't make me care. The Gears are well animated and textured, but they still don't act like they should or sound like it. If I am piloting a 10 ton robot I expect to hear the sound of heavy metal parts whining and running, but you only hear the soft foot falls as it jogs along. The graphics are okay, nothing ground braking even with a 3D card it doesn't make full use of it. The weapons are well balanced but their effects are dull save for the rocket packs and particle cannons. Had HG2 had more time and not pounded out in to a least decent form it could have been a very good game. As it is, if you want a real Mech sim get Mechwarrior 3-good effects and simpler game play.
R**R
Gear Up, Heavy Down!
As many others have said, this is what Heavy Gear I should have been! It's great fun, but VERY hard - I'm having trouble getting past the fourth mission! A 3D accelerator card is mandatory for this game, but it's well worth it! Squad management is a bit tricky, and the missions where you need to sneak past enemies can be right frustrating - doubly hampered by a lack of an in-game save, which is really necessary in some of these missions - but if you can invest some time on this baby, it's great fun!
R**G
Five Stars
got it on time great product works good
Trustpilot
1 day ago
5 days ago