🎉 Rewrite the rules of fun with Wacky Fables!
THINK2MASTER Wacky Fables is a hilarious card game designed for 2-6 players aged 6 and up. With 54 beautifully designed cards made from high-quality German card stock, players assign misfortunes to their opponents while trying to secure fortunes for themselves. The game is quick to learn and perfect for family gatherings, road trips, or any social event, ensuring endless laughter and creativity.
J**T
Neat little competitive card game!
These are some very nice cards- they feel good to handle and seem pretty sturdy! I bought these to use in therapy for middle school kids and I think they will be suitable for a number of my younger kids. If I had to peg one thing as strange, though, is that more than half the characters are historical figures rather than what I would consider "Fairy Tale" figures (Cleopatra, Caesar, Napoleon, and to a lesser extent Mulan who at least has an animated Disney movie), and only one or two are definitely "Fairy Tale" (Little Red Riding Hood and Sinbad). I would love to see more standard Fairy Tale folk- Hansel & Gretel, Cinderella, Snow White, Goldilocks, etc. Still, I think this game is a fun idea! I look forward to making use of it with my kids.
D**E
Wacky Fun Play Time!
Easy to learn and way fun to play! Read your character’s wacky tale as you play your cards to win! If you’re looking for a fun card game, get this one! Many hours of gameplay!
B**U
Decent tool for resiliency training too
The the biggest hurdle I had with this game is its inherent "Look out for #1 at the cost of all others" gameplay model. It's certainly not unique to this game, not by any stretch, but I did find it to be a bit rough to play this with younger kids or developmentally delayed kids at first. Framed properly though it's been a good and easy game to learn and apply for kids who need to build up tolerance for losing or dealing with drawbacks and unforeseen troubles... 'cause y'know, that's this game in a nutshell.The rules are really simple, but the single card with the directions on it managed to write them in a way that I personally found almost incoherent. I'm not sure why and it's probably more my personal processing hinderances.Setup: Give each player a random character card. Shuffle the rest and deal out 2-4 cards per player depending on how many are playing. Put away any extra characters and the rest of the cards is the draw deck. Characters are face up until ability is used then are face down the rest of the game. Can only use any character ability once per game.Taking a turn: Draw one card. Play one card OR your character's ability and flip your character over OR end your turn, keeping all cards in hand.Not your turn? Can play undo type cards to interrupt a card or ability being played, if you have the card. You do not draw a new card if you play an undo card.Who wins? Person with most points when "The End" is played successfully.I mean, this is basically what they say on the card... it's just the formatting or the phrasing or something just makes what they wrote confusing to me.Play goes mostly in the form of playing negative points cards on another players (or yours if you have plans) character or playing positive points on a character in the same manner. Some cards will cancel out negatives. Some will change hands or point cards between players.If a card's action says "WITH looking" you effectively get to pick which card you want to affect. If it says "WITHOUT looking" you select a card at random to affect.Unless you have an undo type card to counter the current action being done you cannot refuse to do the action (usually swapping, drawing, or sometimes discarding).You only ever draw a card at the start of YOUR turn. Having cards is helpful, but they're generally useless until played. If game ends before you can play points on your character, for example, you simply lose those points, positive or negative.I find it helpful to buffer the game saying that Person A isn't affecting Person B, but more Person B's character is finding this treasure. We don't always find good/positive "treasure" though.The game encourages storytelling about what's going on with the finding or acting of cards played and it's helpful to depersonalize the actions by focusing them and the story around the game characters.Obviously, doesn't work for all, but really helps with this type of game in my experiences (one ASD kid and on ODD kid!).
P**A
Kids LOVED the game!
My kids loved playing this game after dinner the other night! The artwork was fun and unique and I really loved looking at each card. The game itself was easy to learn for adults and easy for the kids to pick up with assistance. It was unique and fun and different! I really liked the way it inspired creativity and thinking outside the box for my kiddos (and for myself!).I would absolutely get this card game again for my family and would recommend it to others!
C**B
Splendid little game
My wife and I play dominion. My daughter, who is 7, really wants to play also but we need to help her on how to play board games that are similar. She doesn't quite understand all the mechanics yet. This was a great starter for just that. It's very simple and really fun. A game takes us about 20 minutes. There is a little strategy involved. Like any good board game you need to think about your next move and how to ultimately win. This game has brought us many great laughs.
D**S
Gather your friends and family . . . then stab one another in the back for points!
100/100For 2 to 6 players . . . but let’s be honest, you really need 3 or more to really have fun.I used to play a similar game that was much more involved, much more adult, and much more themed to the days when marketing adult smokables was mostly illegal . . . we called it adult words for “be not nice” to your neighbor.This is MUCH simpler and MUCH more family friendly game. But it’s still a lot of fun with friends. The object of the game, let’s be honest, is to greedily collect as many good positive point cards and pour as many bad negative point cards as possible on your friends. Hence, “be not nice to your neighbor”. But evil can be fun . . . when it’s all in fun.The game is fast paced and doesn’t take all night to play. The rules are simple and most of the rules and actions are actually printed on the cards in the directions about how to play the card.I’d say once your kids (or friends) can read and do basic math, this could be a fun game to throw into a game night mix. Maybe a bowl of card decks and somebody randomly picks the game to play that night!Ultimately, it it worth the price? Yes. Try something new on game night!
R**N
Fun and quick!
At our house, we like to play games and card games are always welcome. I gave Wacky Fables by THINK2MASTER a try and found it fun. For those that have played GLOOM, you'll find it very familiar. Gameplay is set with players being assigned a lead character with random wacky story plots unfolding where some cards add something positive and some hit you with a negative. The idea is to add positives to yourself and hit others with negatives knocking them out. GLOOM is the reverse where you actually want to have negatives hit your character. The game is played fairly quickly and depending if you like this style of game, the replayability can be medium to high. The cards are printed on very very nice card stock and the graphics are beautiful with easy to read text. The price is perfect, even if it doesn't become your favorite game and you won't need to spend more on any expansion sets. Overall, we enjoyed it and now THINK2MASTER's Wacky Fables is a happy part of our collection :)
Trustpilot
2 weeks ago
2 days ago