---
product_id: 493567779
title: "The Wizard’s Tower ⎸Castle Panic Expansion ⎸Board Game for Adults and Family ⎸Cooperative Board Game ⎸Ages 8+ ⎸for 1 to 6 Players"
brand: "fireside games"
price: "49114CFA"
currency: XOF
in_stock: true
reviews_count: 9
category: "Fireside Games"
url: https://www.desertcart.sn/products/493567779-the-wizard-s-tower-castle-panic-expansion-board-game-adults
store_origin: SN
region: Senegal
---

# 6 Mega Boss Monsters Fire tokens add dynamic threat 50+ new spells deck The Wizard’s Tower ⎸Castle Panic Expansion ⎸Board Game for Adults and Family ⎸Cooperative Board Game ⎸Ages 8+ ⎸for 1 to 6 Players

**Brand:** fireside games
**Price:** 49114CFA
**Availability:** ✅ In Stock

## Summary

> 🛡️ Defend your realm with magic, strategy, and fierce teamwork!

## Quick Answers

- **What is this?** The Wizard’s Tower ⎸Castle Panic Expansion ⎸Board Game for Adults and Family ⎸Cooperative Board Game ⎸Ages 8+ ⎸for 1 to 6 Players by fireside games
- **How much does it cost?** 49114CFA with free shipping
- **Is it available?** Yes, in stock and ready to ship
- **Where can I buy it?** [www.desertcart.sn](https://www.desertcart.sn/products/493567779-the-wizard-s-tower-castle-panic-expansion-board-game-adults)

## Best For

- fireside games enthusiasts

## Why This Product

- Trusted fireside games brand quality
- Free international shipping included
- Worldwide delivery with tracking
- 15-day hassle-free returns

## Key Features

- • **Endless Replayability:** With 49 new monsters and fresh Castle cards, every game delivers a new thrilling adventure.
- • **Face Epic Mega Bosses:** Battle 6 formidable Mega Boss Monsters including Dragons and Necromancers for ultimate challenge.
- • **Dynamic Fire Mechanics:** Use fire tokens to scorch enemies—but beware, your own walls can burn too!
- • **Master the Magic Arsenal:** Unlock 50+ unique spells to outwit evolving monsters and protect your castle.
- • **Seamless Cooperative Play:** Supports 1-6 players, perfect for family game nights or strategic team-building sessions.

## Overview

The Wizard’s Tower is the bestselling expansion to Castle Panic, introducing a powerful deck of spells, 49 new monsters including 6 Mega Bosses, and fire mechanics that add strategic depth. Designed for 1-6 players aged 8+, it enhances the cooperative tower defense gameplay with fresh challenges and high replay value, making it a must-have for families and board game enthusiasts seeking immersive, social fun.

## Description

The Wizard's Tower is the first and best-selling expansion to Castle Panic. In this expansion, your Castle has been rebuilt and a friendly Wizard has joined your forces. As long as his Tower stands, you and your friends have access to powerful magic spells. And you'll need them, for the Monsters have returned stronger, faster and smarter than before and with new abilitites to threaten the Castle. You'll fight against magical Imps, evasive flying creatures and more. Make your stand against six new, dangerous Mega Boss Monsters, including the Dragon and Necromancer. Use fire to attack the Monsters, but beware, your Walls and Towers can be burned down as well. The challenge is high but so is the adventure. Can you survive more panic and defend The Wizard's Tower?

Review: Despite that fact I still enjoy this game - Description: Castle Panic is a cooperative tower defense game set in a fantasy realm for 1-6 players with a playing time of 60 minutes. Simplicity: Moderately Simple Objective: The players act as a team to defend their castle at the center of the board. Monsters march out of the forest ring towards the castle. The players lose if all six towers are destroyed by the monsters. If all monsters are defeated before the last tower falls the players win the game. Basic Game Play: Each player will be dealt a hand of cards. The number of cards dealt can change depending on how many players are in the game. On your turn you have the opportunity to defeat monsters on the board. The board is divided into Colors (Red, Green, and Blue), arcs (numbered 1-6), Rings (Forest, Archers, Knights, Swordsman, and Castle), and Spaces. On a players turn they may use their cards to “hit” a monster and damage it by a point. The player then discards the played card. It takes one hit to defeat a Goblin, two hits to defeat an Orc, and three hits to defeat a Troll. You may only target a monster with a hit card that matches the monster's location (e.g. Blue Swordsman may only hit a monster in the blue section of the Swordsman’s ring.) When the player has accomplished all that they wish to do they move all monsters one ring closer to the castle keeping them in the same arc. Two more monsters are drawn from the bag. The player rolls the die and places the new monster in the forest ring of the matching arc number then rolls the die again for the second monster. If an action token is drawn the player or players follow the required task. The next player then begins their turn. Thoughts: This game is simple to pick up and by a player’s third turn they’ll know what is going on and how to make a decision on what to do. The game is entertaining and the anticipation of what monster will show up next is one of its highlights. Some players may wish for more and this game can only go so far with just three types of monsters and a healer. Despite that fact I still enjoy this game. Having your castle overrun with monsters closing in is intense and the event tokens will stir things up during the game. It is very satisfying when you’re able to perform a move that clears the board of the monsters. The components are of great quality and the art work is fitting for the focus of the game. Castle Panic is wonderful family entertainment. Rankings: Components: 2.5/3 Theme: 3/3 Mechanics: 3.5/4 Enjoyment: 8/10 Overall: 17/20 (85%) = B Conclusion: Castle Panic is a Great game that rarely disappoints me. High on my request or recommend list.
Review: One of my favorite cooperative board games - This is one of my favorite board games! It is easy to learn and great to play in a mixed-age group. It is a cooperative game where the players are working together to defeat all the monsters (ogres, trolls, etc.) before their castle is destroyed. I’ve both won and lost several times, and you can adjust the difficulty level to fit your group. Everything came in good condition and it was easy to assemble a few pieces that had two parts. The cards and pieces are high quality and have detailed illustrations, and I can tell the game will last a long time. This is a great game for team-building or a fun family game night!

## Features

- EXPANSION TO CASTLE PANIC FAMILY STRATEGY BOARD GAME BASE: To play this expansion, you will need a Castle Panic base game. The Wizard's Tower adds a deck of spells to play against the Monsters, but now there are flying Monsters, Mega Boss Monsters, and fire to deal with. Can be played with 1 to 6 players, ages 10 and up. Average playtime is 60 minutes.
- COMMUNITY/SOCIAL EXPERIENCE: The Wizard's Tower extends the social experience of Castle Panic and helps families and board game groups bond. As you explore the unique magic spells and talk through the best ways to defeat the new Monsters, you will enjoy getting to know the other players.
- FUN GAME WITH HIGH REPLAY VALUE: With new Castle cards, a whole new Wizard's deck of spells, 49 new Monsters, flame tokens, a new Tower, and Monster draw bag, players will have new fun experiences every game.
- MINUTES TO LEARN AND A LIFETIME TO EXPLORE: The Wizard's Tower builds on the players' knowledge of Castle Panic. The spells and new Monsters can be learned in just minutes, but the expansion offers depth to remain exciting for years to come. Other expansions provide enhanced experiences as well.
- GIFT FOR ADULTS AND FAMILIES: Castle Panic and The Wizard's Tower are the perfect gift for birthdays, holidays, and weekly game nights. Playing together is a great way to create warm memories and bring friends and family together.

## Technical Specifications

| Specification | Value |
|---------------|-------|
| ASIN | B0BHZXSFDF |
| Best Sellers Rank | #10,961 in Toys & Games ( See Top 100 in Toys & Games ) #280 in Board Games (Toys & Games) |
| Customer Reviews | 4.8 4.8 out of 5 stars (3,245) |
| Is Discontinued By Manufacturer | No |
| Item Weight | 1 pounds |
| Item model number | FSD1017 |
| Language | English |
| Manufacturer | Fireside Games |
| Manufacturer recommended age | 8 years and up |
| Product Dimensions | 10.5 x 5.25 x 2.5 inches |
| Release date | January 25, 2023 |

## Images

![The Wizard’s Tower ⎸Castle Panic Expansion ⎸Board Game for Adults and Family ⎸Cooperative Board Game ⎸Ages 8+ ⎸for 1 to 6 Players - Image 1](https://m.media-amazon.com/images/I/61XihBPA+dL.jpg)
![The Wizard’s Tower ⎸Castle Panic Expansion ⎸Board Game for Adults and Family ⎸Cooperative Board Game ⎸Ages 8+ ⎸for 1 to 6 Players - Image 2](https://m.media-amazon.com/images/I/711qAr5n9zL.jpg)
![The Wizard’s Tower ⎸Castle Panic Expansion ⎸Board Game for Adults and Family ⎸Cooperative Board Game ⎸Ages 8+ ⎸for 1 to 6 Players - Image 3](https://m.media-amazon.com/images/I/71BR7C8VHQL.jpg)
![The Wizard’s Tower ⎸Castle Panic Expansion ⎸Board Game for Adults and Family ⎸Cooperative Board Game ⎸Ages 8+ ⎸for 1 to 6 Players - Image 4](https://m.media-amazon.com/images/I/71DBCOU3-fL.jpg)
![The Wizard’s Tower ⎸Castle Panic Expansion ⎸Board Game for Adults and Family ⎸Cooperative Board Game ⎸Ages 8+ ⎸for 1 to 6 Players - Image 5](https://m.media-amazon.com/images/I/71lQT1J+m0L.jpg)

## Available Options

This product comes in different **Style** options.

## Customer Reviews

### ⭐⭐⭐⭐⭐ Despite that fact I still enjoy this game
*by Q***N on February 10, 2017*

Description: Castle Panic is a cooperative tower defense game set in a fantasy realm for 1-6 players with a playing time of 60 minutes. Simplicity: Moderately Simple Objective: The players act as a team to defend their castle at the center of the board. Monsters march out of the forest ring towards the castle. The players lose if all six towers are destroyed by the monsters. If all monsters are defeated before the last tower falls the players win the game. Basic Game Play: Each player will be dealt a hand of cards. The number of cards dealt can change depending on how many players are in the game. On your turn you have the opportunity to defeat monsters on the board. The board is divided into Colors (Red, Green, and Blue), arcs (numbered 1-6), Rings (Forest, Archers, Knights, Swordsman, and Castle), and Spaces. On a players turn they may use their cards to “hit” a monster and damage it by a point. The player then discards the played card. It takes one hit to defeat a Goblin, two hits to defeat an Orc, and three hits to defeat a Troll. You may only target a monster with a hit card that matches the monster's location (e.g. Blue Swordsman may only hit a monster in the blue section of the Swordsman’s ring.) When the player has accomplished all that they wish to do they move all monsters one ring closer to the castle keeping them in the same arc. Two more monsters are drawn from the bag. The player rolls the die and places the new monster in the forest ring of the matching arc number then rolls the die again for the second monster. If an action token is drawn the player or players follow the required task. The next player then begins their turn. Thoughts: This game is simple to pick up and by a player’s third turn they’ll know what is going on and how to make a decision on what to do. The game is entertaining and the anticipation of what monster will show up next is one of its highlights. Some players may wish for more and this game can only go so far with just three types of monsters and a healer. Despite that fact I still enjoy this game. Having your castle overrun with monsters closing in is intense and the event tokens will stir things up during the game. It is very satisfying when you’re able to perform a move that clears the board of the monsters. The components are of great quality and the art work is fitting for the focus of the game. Castle Panic is wonderful family entertainment. Rankings: Components: 2.5/3 Theme: 3/3 Mechanics: 3.5/4 Enjoyment: 8/10 Overall: 17/20 (85%) = B Conclusion: Castle Panic is a Great game that rarely disappoints me. High on my request or recommend list.

### ⭐⭐⭐⭐⭐ One of my favorite cooperative board games
*by A***N on April 2, 2025*

This is one of my favorite board games! It is easy to learn and great to play in a mixed-age group. It is a cooperative game where the players are working together to defeat all the monsters (ogres, trolls, etc.) before their castle is destroyed. I’ve both won and lost several times, and you can adjust the difficulty level to fit your group. Everything came in good condition and it was easy to assemble a few pieces that had two parts. The cards and pieces are high quality and have detailed illustrations, and I can tell the game will last a long time. This is a great game for team-building or a fun family game night!

### ⭐⭐⭐⭐⭐ Our family has turned into a medieval tactical squad and it's AMAZING!
*by L***N on July 10, 2025*

Where do I even begin with this game? Castle Panic has officially turned my living room into a war council chamber, and my family into the most passionate group of castle defenders you've ever seen. The good news: We're finally working together as a team! The bad news: We're working together to frantically scream about goblins. My 10-year-old has become a strategic mastermind who now refers to herself as "Commander of the Red Arc" and takes her tower defense duties VERY seriously. She's developed this intense stare when analyzing the board that honestly makes me a little nervous. My spouse has turned into the Card Trading Czar, negotiating swaps like they're running the stock exchange. "I'll give you my Knight for that Archer, but I need a guarantee you'll take out that troll!" And me? I've become the person who yells "BOULDER!" way too enthusiastically every time we roll that boulder token. What makes this game pure gold: The moment when you realize you're all about to lose and suddenly everyone becomes a military strategist Watching my teenager actually put down their phone to help plan our "monster elimination sequence" The collective groans when we draw ANOTHER orc token That sweet victory dance when we barely survive with one tower standing (happened last Tuesday, still celebrating) The learning curve is perfect. Easy enough that our 8-year-old nephew jumped right in, complex enough that dad still gets that "I'm solving a puzzle" face. The cooperative element is genius because instead of someone rage-quitting when they lose, we all lose TOGETHER and immediately want to try again. Fair warning: This game has turned us into people who plan family strategy meetings. We've had legitimate dinner table discussions about optimal card trading protocols. I caught my kid drawing battle formations in their notebook. We may have created monsters (pun intended). The addiction is real. We've played this thing 15 times in the past month. FIFTEEN TIMES. We bought the expansion because apparently defending one castle wasn't enough chaos for this family. Bottom line: If you want a game that brings your family together to collectively panic about imaginary monsters while building actual teamwork skills, this is your jam. Plus, there's something deeply satisfying about looking at a board full of defeated monster tokens and knowing you did that TOGETHER. Just be prepared for your kids to start referring to household problems as "monster situations" and suggesting we "trade cards" to solve them. Would I buy again? We already bought the Big Box. Send help. (But also send more monsters because we're ready for them.) Pro tip: Keep snacks handy. Strategic planning makes everyone hungry, and you don't want anyone making poor tactical decisions due to low blood sugar when there's a troll one space away from your last tower.

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*Product available on Desertcart Senegal*
*Store origin: SN*
*Last updated: 2026-02-23*