






๐ฒ Turn strong emotions into smart moves with every card!
Don't Go Bananas is a CBT-based card game designed for kids aged 6-12 to identify, analyze, and manage five strong emotions through semi-cooperative play. It supports social skill development and emotional regulation without any setup or batteries, making it ideal for parents, teachers, and therapists seeking an interactive, educational tool.











| ASIN | B07GYRDRX8 |
| Age Range Description | Kid |
| Age range (description) | Kid |
| Best Sellers Rank | 249,240 in Toys & Games ( See Top 100 in Toys & Games ) 5,219 in Board Games (Toys & Games) |
| Brand | da Vinci's Room |
| Brand Name | da Vinci's Room |
| Colour | Multicolor |
| Container Type | Box |
| Customer Package Type | Standard Packaging |
| Customer Reviews | 4.4 out of 5 stars 1,763 Reviews |
| Educational Objective | Emotional management and social skill development |
| Grenre | Educational |
| Included Components | Cards, Game Board, Instruction Manual, 4 Player Piles, Semi-Cooperative Play Cards |
| Indoor Outdoor Usage | Indoor |
| Is Assembly Required | No |
| Item Dimensions | 13 x 1.8 x 9.2 centimetres |
| Item Type Name | Game |
| Manufacturer | da Vinci's Room |
| Manufacturer Part Number | DVR-DGB |
| Material | Cardstock |
| Material Type | Cardstock |
| Maximum Age Recommendation | 144.00 |
| Minimum Age Recommendation | 72.00 |
| Model Number | DVR-DGB |
| Number of Items | 1 |
| Number of Players | 4 |
| Number of players | 4 |
| Operation Mode | Manual |
| Other Special Features of the Product | Therapeutic approach, semi-cooperative gameplay, versatility in age groups |
| Package Quantity | 1 |
| Power Source | Manual |
| Product Style | Classic |
| Set Name | Don't Go Bananas |
| Size | Small |
| Supported Battery Types | No battery required |
| Theme | Patterns |
| UPC | 868077000411 |
| Unit Count | 1.0 count |
S**C
Might help some but not really suitable for children distressed by confrontation
After looking through the deck and how the game would be used, it's immediately apparent that this just wouldn't work for any child from whom direct conflict causes distress, which in many cases is that causer of the visible "strong emotions" with which this games seeks to assist. CBT can be useful for the right person in the right context. This game however is simply too confrontational, more akin to aversion therapy wherein the child is repeatedly forced to face the things that causes distress until, hopefully, they become immune to it. Wholly unsuitable for asd/pda and therefore returned to amazon.
J**E
Fantastic resource
Great game for helping kids talk about their feelings. I use at school
A**R
Great product!
This is a great game to get children engaged in conversation about feelings and their response to feelings. It's competitive enough to keep them engaged while not being too intense to focus on processing feelings. Highly recommend!
M**J
Great at helping kids learn about feelings.
My girls absolutely love playing this game. They've played it thousands of times so I'd say it's pretty durable. It's great for making the kids think deeper about their feelings. It isn't difficult to play but when I play with my younger kids I make some rules a little different. Highly recommend.
M**B
Great game
I highly recommend this game for anyone who works with or has children. It is great for learning and discussing emotional regulation skills without being overly therapeutic. It engages the players in conversation which encourages sharing experiences and ideas as well as listening skills along with the normal turn taking and winning aspects of a regular card game. I took off a star because the rules arenโt well written and the creators gameplay leaves a lot to be desired. This game definitely lends itself to house rules.
F**.
Cute Engaging Game
I got this for my behavior and social skills class and the students love earning time to play this game! I love that its not only engaging for kids, but also perfect for many of the topics we cover. I will say it does take some higher level reading, so if your kiddos are still at a lower reading level they will need assistance playing; It is ideal for a small-group setting. The rules of the game can also take some time getting used to, between both children and adults, however, I donโt feel as though it is any more difficult than other card games. Overall, it makes the teachers and students a little happier, so I would say it is a win!
Trustpilot
2 days ago
1 month ago