---
product_id: 241510459
title: "Don't Go Bananas - A CBT Game for Kids to Work on Controlling Strong Emotions"
brand: "da vinci's room"
price: "48213CFA"
currency: XOF
in_stock: false
reviews_count: 5
category: "Da Vinci's Room"
url: https://www.desertcart.sn/products/241510459-dont-go-bananas-a-cbt-game-for-kids-to-work
store_origin: SN
region: Senegal
---

# Targets 5 key emotions Based on proven CBT model Supports 2-4 players, social skills Don't Go Bananas - A CBT Game for Kids to Work on Controlling Strong Emotions

**Brand:** da vinci's room
**Price:** 48213CFA
**Availability:** ❌ Out of Stock

## Summary

> 🃏 Turn strong emotions into your child’s superpower!

## Quick Answers

- **What is this?** Don't Go Bananas - A CBT Game for Kids to Work on Controlling Strong Emotions by da vinci's room
- **How much does it cost?** 48213CFA with free shipping
- **Is it available?** Currently out of stock
- **Where can I buy it?** [www.desertcart.sn](https://www.desertcart.sn/products/241510459-dont-go-bananas-a-cbt-game-for-kids-to-work)

## Best For

- da vinci's room enthusiasts

## Why This Product

- Trusted da vinci's room brand quality
- Free international shipping included
- Worldwide delivery with tracking
- 15-day hassle-free returns

## Key Features

- • **Navigate 5 Core Emotions:** Engage with anger, sadness, worry, fear, and jealousy through interactive, thought-provoking prompts.
- • **Semi-Cooperative Gameplay:** Build empathy and teamwork as players support each other's emotional growth in a fun, social setting.
- • **Adjustable Challenge Levels:** Customize question difficulty to match your child’s developmental stage, ensuring continuous growth and engagement.
- • **Perfect for Home & Classroom:** Designed for parents and educators to guide kids aged 6-12 through emotional self-awareness and control.
- • **Master Emotional Intelligence Early:** Harness the ABCD CBT framework to help kids identify and reshape their emotional triggers.

## Overview

Don't Go Bananas is a multi-player card game designed for kids aged 6-12 that uses the ABCD Cognitive Behavioral Therapy model to help children identify, analyze, and manage five strong emotions—anger, sadness, worry, fear, and jealousy. With semi-cooperative play for 2-4 players, it fosters social skills and emotional intelligence, making it ideal for both home and classroom settings. The game’s adaptable question difficulty ensures it grows with your child’s emotional development.

## Description

desertcart.in: Buy Don't Go Bananas - A CBT Game for Kids to Work on Controlling Strong Emotions online at low price in India on desertcart.in. Check out Don't Go Bananas - A CBT Game for Kids to Work on Controlling Strong Emotions reviews, ratings, specifications and more at desertcart.in. Free Shipping, Cash on Delivery Available.

Review: After looking through the deck and how the game would be used, it's immediately apparent that this just wouldn't work for any child from whom direct conflict causes distress, which in many cases is that causer of the visible "strong emotions" with which this games seeks to assist. CBT can be useful for the right person in the right context. This game however is simply too confrontational, more akin to aversion therapy wherein the child is repeatedly forced to face the things that causes distress until, hopefully, they become immune to it. Wholly unsuitable for asd/pda and therefore returned to desertcart.
Review: Great game for young children having difficulty expressing and coping with feelings

## Features

- Based on the ABCD Model of Cognitive Behavioral Therapy: Kids work to identify what triggers their emotions, analyze the beliefs they have about those situations, explore their reactions and look for ways to change their thought patterns.
- Tackling 5 Emotions: The game works through 5 strong emotions - anger, sadness, worry, fear and jealousy. Players answer question prompts about different emotions and situations as they play the cards
- Simple to play: 2-4 Players take turns building each color pile. Semi-cooperative play means if someone can’t help their own piles, they help someone else’s pile. Helping build social skills along with working on emotions.
- For Parents and Professionals: Teachers can play Don't Go Bananas with small groups of kids in the classroom or parents can play with their kids at home. Adults playing along can help kids see first hand positive ways to process emotions and feel more comfortable giving their own answers
- 2-4 Players Ages 6-12: A variety of questions makes this game versatile for a larger age group. More thought provoking questions can be added or removed for easier or tougher gameplay

## Technical Specifications

| Specification | Value |
|---------------|-------|
| ASIN | B07GYRDRX8 |
| Assembly Required | No |
| Batteries Included | No |
| Batteries Required | No |
| Best Sellers Rank | #209,656 in Toys & Games ( See Top 100 in Toys & Games ) #8,531 in Board Games |
| Colour | Multicolor |
| Customer Reviews | 4.3 4.3 out of 5 stars (1,742) |
| Date First Available | 7 September 2018 |
| Educational Objective(s) | Emotional management and social skill development |
| Generic Name | Game |
| Included Components | Cards |
| Item Dimensions LxWxH | 13 x 1.8 x 9.2 Centimeters |
| Item Weight | 130 g |
| Item model number | DVR-DGB |
| Language | English |
| Manufacturer | da Vinci's Room |
| Manufacturer recommended age | 6 - 12 years |
| Material Type(s) | Cardstock |
| Model Number | DVR-DGB |
| Net Quantity | 1 Count |
| Number of Game Players | 2-4 |
| Product Dimensions | 13.03 x 1.75 x 9.22 cm; 130 g |

## Product Details

- **Age Range (Description):** Kid
- **Brand:** da Vinci's Room
- **Material:** Cardstock
- **Number of Players:** 2-4
- **Theme:** Educational

## Images

![Don't Go Bananas - A CBT Game for Kids to Work on Controlling Strong Emotions - Image 1](https://m.media-amazon.com/images/I/81-E-BmEzKL.jpg)
![Don't Go Bananas - A CBT Game for Kids to Work on Controlling Strong Emotions - Image 2](https://m.media-amazon.com/images/I/61PkseT-AzL.jpg)
![Don't Go Bananas - A CBT Game for Kids to Work on Controlling Strong Emotions - Image 3](https://m.media-amazon.com/images/I/61c3coNb3KL.jpg)
![Don't Go Bananas - A CBT Game for Kids to Work on Controlling Strong Emotions - Image 4](https://m.media-amazon.com/images/I/61Wua81Mr9L.jpg)
![Don't Go Bananas - A CBT Game for Kids to Work on Controlling Strong Emotions - Image 5](https://m.media-amazon.com/images/I/61Wy9fyzN4L.jpg)

## Questions & Answers

**Q: What is  the  difference between  this  game and  mad dragon?**
A: Both games use prompts to get kids to answer questions about their feelings. Both use Tarot size cards and bright illustrations. 

The few significant differences are that Don't Go Bananas focuses on 5 emotions (anger, sadness, jealousy, worry, fear) and Mad Dragon is focused solely on anger.

Don't Go Banana's questions are based on Cognitive Behavioral Therapy's ABCD model whereas Mad Dragon doesn't use a psychological method for their prompts (as far as I know). 

Lastly the gameplay varies in that Mad Dragon is  based on Crazy Eights/Uno and Don't Go Bananas has its own original game mechanics of stacking 1, 2, 3 cards.

**Q: Do you draw a new card every time you play a card?**
A: You draw a new card every turn. So you can either draw a card at the beginning of your turn or the end - as long as you're consistent with whichever method you chose. You want to keep 5 cards in your hand for the whole game - because the goal is to complete your piles - not get rid of all your cards.

Jesse
Creator of Don't Go Bananas

**Q: Is this item and the suggested 2 items to order it with appropriate for preschoolers?**
A: I can't speak to other companies products (and because Amazon changes the suggestions regularly), but Don't Go Bananas is rated for ages 6-12, so it would not be appropriate for the majority of pre-school age kids. 

Jesse Funk
Creator, Don't Go Bananas.

**Q: What Console Does This Work With?**
A: The game is actually a card game and is not a video game applicable to a console.

## Customer Reviews

### ⭐⭐ Review
*by S***C on 19 February 2024*

After looking through the deck and how the game would be used, it's immediately apparent that this just wouldn't work for any child from whom direct conflict causes distress, which in many cases is that causer of the visible "strong emotions" with which this games seeks to assist. CBT can be useful for the right person in the right context. This game however is simply too confrontational, more akin to aversion therapy wherein the child is repeatedly forced to face the things that causes distress until, hopefully, they become immune to it. Wholly unsuitable for asd/pda and therefore returned to amazon.

### ⭐⭐⭐⭐⭐ Review
*by B***Y on 27 December 2025*

Great game for young children having difficulty expressing and coping with feelings

### ⭐⭐⭐⭐⭐ Review
*by J***E on 21 February 2021*

Great game for helping kids talk about their feelings. I use at school

## Frequently Bought Together

- da Vinci's Room Don't Go Bananas - A CBT Therapy Game for Kids to Work on Controlling Strong Emotions - Counseling Games, Therapy Toys, Social Skills Games for Kids
- PlayTherapySupply CBT 123: The Hilariously Fun Game That Empowers Kids and Teens to Take Charge of Their Thoughts, Actions, and Emotions - Updated Version
- Mad Dragon - An Anger Control Card Game

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*Product available on Desertcart Senegal*
*Store origin: SN*
*Last updated: 2026-03-08*