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.com Aliens vs. Predator offers 40 levels of terrifying futuristic environments in which you choose to be a Colonial Marine, a Predator, or an Alien. It's "survival of the fittest" for your species, as you make your way through responsive game screens that adjust to your actions. Your environments range from planetscapes to colonial bases, where one wrong move could turn you from hunter to prey. From the Manufacturer Prepare for the ultimate deep-space battle inside research station Pandora -- infested with the deadliest creatures in the galaxy. Heart-pounding action takes you through a real-time 3-D world. Danger surrounds you inside the station's dark catacombs filled with vicious aliens and cunning predators. Take your pick and play as an alien killing and procreating to protect the hive, a predator hunting for honor, or a colonist fighting to survive. P.when('A').execute(function(A) { A.on('a:expander:toggle_description:toggle:collapse', function(data) { window.scroll(0, data.expander.$expander[0].offsetTop-100); }); }); Review If you're a typical game player, you already know the story and concept behind Aliens versus Predator. You've seen the movies, read the comic books, played with the toys, and maybe even helped Jesse Ventura become governor of Minnesota. In 1994, Rebellion software created what is generally considered to be one of the ill-fated Atari Jaguar's best games and the definitive use of the license to date, Alien versus Predator. Five years later, the company has remade the game for the PC, bringing half a decade of technology and gameplay advancements to bear on its previous effort, and the result is excellent. On the surface, Aliens versus Predator is a 3D action shooter of the old (pre-Half Life) school: Armed with a variety of weapons you doggedly, repeatedly move from point A to point B, killing anything in your way, riding on elevators, and flipping lots of switches. Where the game deviates from the norm, and succeeds beyond expectations, is in its rendering of three distinct viewpoints and its effective re-creation of the film series' unrelieved sense of dread. Each of the game's three characters - the titular Predator and Alien, and the hapless human Marine - has his own plot, composed of six levels (five in the case of the Alien). The story portion of these campaigns, though, is virtually missing; the levels have little continuity between them, except for a vague sense that you are traveling from one connected place to another, and equipment acquired on one level does not carry over to the next. Luckily, a lack of coherent plot is not as much of a liability for Aliens versus Predator as it would be for almost any other game, because the history and motivation of each main character are understood implicitly, as they are simply part of the pop-culture landscape. The entire game is essentially a series of set pieces designed to evoke a mood of anxiety and lurking terror. And this Aliens versus Predator does very, very well. Emerging from a cramped hallway into total darkness, scattering a few flares around to discover that you've entered a five-story hangar containing a huge alien ship, then hearing your motion detector scream to life as something starts to move in the pitch blackness is an experience in horror unrivaled in gaming. The engine that brings this all to life is not exactly state of the art, but is close enough to more than adequately render the game's environments. The developers have wisely chosen to focus their attention on effective lighting: Fluorescents crackle to life in response to your entering a room, flashing red lights accompany warning klaxons, and hissing flares bathe dark areas in an eerie white glow. The corona effects made popular by Unreal are here in abundance, and if strobing, colored lights are sometimes overused, they remain true to the Alien films, which share a similar fascination with mood-heightening, seizure-inducing lighting schemes. The levels take place, for the most part, in assorted military installations, with occasional forays into alien hives and the familiar tall canyons that pass for outdoor scenery in most shooters. More often than not, though, the locations are interesting and filled with enough architectural surprises, bric-a-brac from the various films, and cool extras (like glimpsing spaceships rumbling past windows), to ensure that the environments remain exciting. The game is especially successful when rendering derelict Alien spacecraft. The recreation of H.R. Giger's sleek design is almost flawless, from the enormous, curved hulls to the overtly erotic entryways. Where Aliens versus Predator truly breaks new ground is in its selection of protagonists. The Marine is both the most immediately familiar and the most fragile. He carries a standard yet satisfying array of weapons; from the bullet spewing, grenade launching pulse rifle (taking a cue straight from Aliens, it's best fired in "short, controlled bursts") to the rocket firing SADAR to a really well-depicted flamethrower, with several variations in between. Unlike the heroes of most first-person shooters, the Marine is relatively mortal. A few solid hits from an alien, an overlong bath in its acid blood, or a single unstopped facehugger, and it's wrapped-in-plastic-and-ejected-into-space time. This frailty makes the Marine missions an unusually tense challenge. The Predator is somewhat more standard shooter fare, and the least interesting of the three. He's a tank rolling over hordes of enemies, and while he has the stealth and infravision capabilities of the movie series (both well rendered), his game, while enjoyable, is the most traditional. The Alien, on the other hand, is a completely original experience. Armed with only a dagger-like tail and claws, it views the world through a very nifty fisheye perspective patterned after the POV shots in Alien 3. Having no ranged weapons, it must get right on top of its prey to be effective. Luckily, the Alien moves like a rocket car, can fall from any height without taking damage, and climbs fly-like across walls and ceilings, making navigating levels a dizzying, and at first disorienting, business somewhat akin to Descent. Once mastered, the incredible sense of speed and freedom the Alien provides is exhilarating. Rebellion has taken full advantage of the surface-clinging play mechanic in its level design. The game's environments are loaded with twisty passages running off at all angles, forcing the Alien player to crawl everywhere and making wall climbing a central strategy rather than the underused gimmick it could have been. It must be mentioned that the designers at Rebellion have made a decision that will be reviled by many PC gamers: True to their console roots, they've eliminated on-demand, intra-level saving. You must complete each mission from start to finish without dying. By wresting control of the save feature from the gamer, they are able to set the pace of the game and ensure that tension remains high in a way that simply couldn't be accomplished using the standard save-anywhere mechanic. Some of the levels are large, though, and if the idea of replaying them over and over again is unbearable, you'll want to give Aliens versus Predator a miss. Having said that, enemy placement is randomized with each restart. While they generally appear in the same area, their numbers and entry points change, so redoing a level is not simply an exercise in rote memorization and remains somewhat fresh even the nth time through. Aliens versus Predator includes all the standard multiplayer options, plus several unique variations. The game advertises co-op play, but, rather than being the hoped-for cooperative romp through the single-player levels, it's actually a bastardized form of deathmatch, with the computer controlling wave after wave of kamikaze Aliens. The whole endeavor is rather pointless and quickly becomes tiresome. The designers have inexplicably eschewed the current trend of including a built-in Internet game finder, and have tragically relied on the baroque contraption that is Mplayer for match-ups. The best that can be said for this choice is that it affords the player plenty of time to spend in the Mplayer lobby discovering the many different ways to misspell "predator." The game also supports specific IP connections and, a feature missing from many modern action games, direct modem hookups. Once set up, the multiplayer game is both stable and relatively diverting. You won't be throwing out Starsiege: Tribes or the Quake 3: Arena demo just yet, but, as an addition to the package, it's a fun bonus, though locating a game can be unreasonably arduous. Aliens versus Predator takes the traditional first-person shooter and, instead of attempting to advance the art of interactive storytelling, simply augments the form with new effects and features that affect gameplay in deep, satisfying ways. With its single-minded focus on terrifying the player, the game is something of a one-trick pony. But that one trick is more than adequate to carry an entire game. -- Erik Wolpaw --Copyright ©1999 GameSpot Inc. All rights reserved. Reproduction in whole or in part in any form or medium without express written permission of GameSpot is prohibited. GameSpot and the GameSpot logo are trademarks of GameSpot Inc. -- GameSpot Review See more
A**R
The best Alien and Predator game ever!
I LOVE THIS GAME! I'm a huge Alien and Predator fan and this games makes them epic. To sum it up it has a great storyline, great graphics, dark, fun, and scary environments and a good difficulty. If you love blood spraying out of victims, this is the right game for you. The music in the game and the full motion videos are tight! One of the best I've seen and heard in a 1999 game. This is like the Super Mario Bros. of PC and MAC. IT's that popular. The boos battles are great. They'll indeed keep you busy for a while. Far as long as I live, this will always be one of my top favorite games of all time. This game came out when I was in Jr. High and it still seriously entertains me. One thing I will say is that minus the graphics, DON'T get the new AVP remake. It is bad compared to this. This is tons better. Why they made a remake that I almost got, but didn't cause it was a smart choice, I have no clue why they made it. Also in conclusion, there are bonus missions at the end which are a lot of fun. Hope you choose and enjoy this game.
N**E
The Realistic One
This is the more realistic version than the previous one released by FOX and is much improved. A sense of being alone, stranded and did I mention scary??? It's a little less of a shooting type video game and one senses of being drawn more into the "story", though you can still fire away if you want. It comes with Ragsdale's haunting moody instrumental music which has about 15 tracks that can be played separately. Some titles of the music; Area 52, Orbital, Caverns, Escape, etc., you get the picture.
D**M
How cool is that
A classic! 3 ways to play! How cool is that!? Dated (by today's standards) but still a blast!
A**R
Incredible and addictive
I have had this game for ages and it took me ages to get used to it. I started first with the alien which moves faster than anything I have seen in a game and can crawl up walls, hang from the ceiling and makes a nice crunching sound when you bite into your enemies heads.The predator levels are easiest and if you are familiar with the movies you will know why. Amazing fire power and tools (just check out the disc and the grappling hooks)not to mention invisibility, zoom and four different vision modes. I would suggest that you start with this baby because the predator is one mean and resilient character.The marines are helped by their motion trackers (so you can see where your enemies might be) and a startling array of weapons: pulse rifle, smart gun (which tracks your enemies), flame thrower, mini-gun (the jungle flattening one used in the Predator movie) and the awesome SARDAR rocket launcher. Great but you have to find them along with body armour and medikits. Beleive me you will need them.There are loads of levels and the opportunity for bonuses. The strategies needed by each character are different and this leads to some great game playing oportunities.There are also multiplayer and skirmish options. Multiplayer means you can play across a LAN or the net. A great chance to wup your mates. Skirmish mode provides you with little vignettes -opportunities to massacre or be massacred.This is not a game for the faint-hearted. Eerie sound effects and gory deaths are everywhere (you are even encouraged to do head bites when an alien - for extra health).I do not claim to be a games wizard and it has taken me a long time to go through the games (at training level - I still have to do it at realistic and Director's cut levels)!Two tips: buy the guide - you will need it and download the patch so you can save games.
C**N
Terrific Fun... hard to run on modern systems.
I bought the original version of this (what's advertised here) as well as the "upgrade disk" to "Gold" (the full version of which is the better-known version), and recently bought the STEAM version.There is a patch to this which gives you a few extra features. I have never been able to make it work on XP, and definitely can't make it work on modern hardware in XP. There may be a way to do so, but I've never found it.The "Gold" version can be made to run on XP, with modern hardware... and there are some "fan-patches" out there that improve that somewhat. It's still a challenge, however.The "Gold" version has a number of improvements, but one massive "downgrade." That's with the "in-game videos." The original version (THIS one) has videos done by actors (not GREAT actors, but competent ones). The "Gold" version (which is also the basis for the STEAM version) has in-game videos using THE GAME DEVELOPERS playing parts... and doing so in HORRIBLE fashion (keep the day jobs, guys!).For anyone who doesn't know what I'm talking about, these aren't "FMV" bits, they're the things that show up on video screens throughout the game which are supposed to drive plot points and tell you what your next task ought to be. The "improved" versions are almost unintelligible, and embarassingly badly-acted. The original ones (in this version) are FAR better (even if slightly lower resolution).The good thing is that you can put the videos from this version into the other versions. So... that, alone, is a great reason to buy this version!Now, the STEAM version (which is, essentially, the "Gold" version) has somehow been altered, so that it plays perfectly on my high-end, modern PC. But it has the cruddy "developers as actors" video bits.My recommendation? Buy this... and buy the STEAM version... and put the vids from this into the STEAM version's "FMV" folder. That'll give you the best possible solution!If you have an older system, you'll be able to run this just fine, most likely, of course, but it's a REAL challenge - one I've never been able to achieve - to make it work on a modern system!
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