---
product_id: 183510431
title: "The Crew - Quest for Planet Nine | Card Game | Kennerspiel des Jahres Winner | Cooperative | 3-5 Players | Ages 10+ | Trick-Taking | 50 Levels of Difficulty | Endless Replay"
brand: "thames & kosmos"
price: "26846CFA"
currency: XOF
in_stock: true
reviews_count: 13
category: "Thames & Kosmos"
url: https://www.desertcart.sn/products/183510431-the-crew-quest-for-planet-nine-card-game-kennerspiel-des
store_origin: SN
region: Senegal
---

# 50 missions across the solar system Cooperative gameplay for 3-5 players 50 levels of escalating difficulty The Crew - Quest for Planet Nine | Card Game | Kennerspiel des Jahres Winner | Cooperative | 3-5 Players | Ages 10+ | Trick-Taking | 50 Levels of Difficulty | Endless Replay

**Brand:** thames & kosmos
**Price:** 26846CFA
**Availability:** ✅ In Stock

## Summary

> 🌌 Unlock the universe of strategy and teamwork—don’t miss your mission to Planet Nine!

## Quick Answers

- **What is this?** The Crew - Quest for Planet Nine | Card Game | Kennerspiel des Jahres Winner | Cooperative | 3-5 Players | Ages 10+ | Trick-Taking | 50 Levels of Difficulty | Endless Replay by thames & kosmos
- **How much does it cost?** 26846CFA with free shipping
- **Is it available?** Yes, in stock and ready to ship
- **Where can I buy it?** [www.desertcart.sn](https://www.desertcart.sn/products/183510431-the-crew-quest-for-planet-nine-card-game-kennerspiel-des)

## Best For

- thames & kosmos enthusiasts

## Why This Product

- Trusted thames & kosmos brand quality
- Free international shipping included
- Worldwide delivery with tracking
- 15-day hassle-free returns

## Key Features

- • **Challenge Your Mind:** Experience 50 levels of difficulty that evolve with your skills, keeping every game fresh and engaging.
- • **Embark on a Cosmic Quest:** Explore 50 unique missions that take your team across the solar system in just 5-10 minutes each.
- • **Portable Space Adventure:** Compact and lightweight design means you can take your quest for Planet Nine anywhere, anytime.
- • **Reinvent Classic Gameplay:** A modern twist on trick-taking card games that blends familiar mechanics with innovative space adventure.
- • **Master the Art of Teamwork:** Win or lose together with cooperative strategy that sharpens communication and collaboration skills.

## Overview

The Crew: Quest for Planet Nine is a cooperative trick-taking card game designed for 3-5 players aged 10 and up. Featuring 50 escalating missions set across the solar system, it challenges players to communicate and strategize together to succeed. Winner of the Kennerspiel des Jahres, this portable game offers 50 levels of difficulty and quick 5-10 minute missions, making it perfect for both casual and serious gamers seeking endless replayability.

## Description

Astronauts wanted! The scientific community is abuzz over signs of a mysterious planet located at the edge of our solar system. But despite all of their efforts, so far they have been unable to provide substantial evidence of its existence. Join this exciting space adventure to find out if the theories are just science fiction or if you will discover Planet Nine. In this cooperative trick-taking card game, you need to complete 50 different missions as you travel across the solar system. But you will only succeed if you can work together as a team. To master the challenges and achieve your mission, communication will be essential — but in space, things can be more challenging than expected. It’s not just who wins the hand but also how the hand is won that makes all the difference.

Review: The Crew - Full Review - OVERVIEW: The Crew is a trick taking game for 2-5 players, similar to Euchre, Hearts, and Spades. The innovative aspect is that all of the players are working cooperatively towards a common goal that becomes progressively more difficult with each success. This cooperative environment makes the game easy to teach as it encourages players to help each other succeed in completing each mission. The missions generally involve getting specific players to win tricks involving specific cards. The fifty included levels ramp up in difficulty as multiple missions and mission order restrictions are added to increase the complexity of each round. COMMUNICATION: In most trick taking games, there are heavy restrictions on communicating undisclosed information from your hand of cards, commonly known as 'table talk'. The Crew adds a unique element of communication to the players, affording them advantages if used properly. This allows players to reveal one of their cards, that is not trump or the subject of current missions, and indicate with a token weather it is the highest card in it's suit, the lowest card in it's suit, or it is the only card in it's suit. This information can be quite invaluable and necessary to the success of any given mission, creating a clever dynamic for players to exploit. SCALABILITY: The Crew is enjoyable at every player count, but becomes much more difficult as it scales up. As most missions involve specific players winning specific tricks, more players increases the likelihood of missions failing. Therefore the chances of getting through all fifty missions decreases. However the joy in this game is in the journey, not the destination, and sometimes coordinating five people to unify as one group can be much more rewarding than with two. PROS: The Crew is incredibly accessible to a large variety of players as it is easy to teach as well as learn. The puzzle solving aspect makes this game more engaging than other trick taking games in the genre, while the cooperative nature of the game emotionally invests players in the success of the everyone involved as a united team, or in this case a crew. The Crew is quick to set up and get started, and can be ended quickly by marking your place in the provided chart within the rule book.The higher levels are complex enough to challenge the most skilled players, and home brewed missions are easy to create. CONS: The theme of the Crew is irrelevant to actual game play, and could have easily been replaced by any conceivable genre. The cards themselves are standard stock, but the printing on them are less than ideal for color blind players or those with weaker eyesight. The featured art on each card is irrelevant to the game and lackluster at best. It is a missed opportunity not to use this space to make the important information the card (the suit and number) much more identifiable. The cards could be better, but they could also be modified or improved easily enough. I don't personally think that this is a deal breaker considering the price point and value of the product. CONCLUSION: The Crew offers one of the most accessible and innovative gaming experiences I have ever enjoyed. Practically anyone can pick up on the rules fast, and the fact that you are asking them to help you win, as opposed to challenging them to defeat you, brings enthusiastic players to your table. Once they taste the sweet success of completing each mission as a team, the drive to progress forward and relive that experience pushes them to continually deal the next hand. It is incredibly portable, with minimal set up, and the ability to quickly end the game and bookmark your place for the next session. It is a fantastic filler game, but is also substantial enough to continue long into the night.
Review: ⭐⭐⭐⭐⭐ Stellar Cooperative Card Game Adventure! - The Crew: The Quest for Planet Nine is an exceptional cooperative card game that offers a unique and engaging experience for players of all levels. Here’s why you might like it too: 1. Innovative Cooperative Gameplay: The Crew stands out with its cooperative trick-taking mechanics. Players work together to achieve specific objectives, making communication and teamwork crucial. This innovative approach to a traditional card game format keeps every round fresh and exciting, requiring players to strategize and collaborate effectively. 2. Challenging and Engaging Missions: With 50 missions to complete, The Crew offers a progressive challenge that keeps players engaged. Each mission presents unique objectives and increasing difficulty, ensuring that the game remains interesting and challenging. The variety of missions also adds to the replayability, making each game session a new adventure. 3. Accessible Yet Deep: The rules are straightforward and easy to learn, making it accessible to new players while still offering depth for seasoned gamers. The game’s gradual difficulty curve allows players to develop their skills and strategies over time. It’s the perfect blend of simplicity and complexity, suitable for both casual and hardcore gamers. 4. Compact and Portable: The Crew comes in a compact box, making it easy to take on the go. Whether you’re heading to a friend’s house, going on a trip, or just looking for a quick game at home, its portability is a significant advantage. The small size doesn’t compromise the quality or depth of the gameplay. 5. Beautiful Artwork and Quality Components: The game features stunning artwork that enhances the theme and immersion. The cards are of high quality, durable, and visually appealing. The attention to detail in the design and presentation adds to the overall enjoyment of the game. 6. Strong Replay Value: The combination of diverse missions and the cooperative nature of the game ensures high replay value. Each playthrough feels different, with new challenges and strategies to explore. The game’s design encourages multiple sessions, making it a great investment for long-term entertainment. 7. Perfect for All Group Sizes: The Crew works well with various group sizes, accommodating 2-5 players. The flexibility in player count makes it versatile for different gaming groups and occasions. Whether you’re playing with a small group or a larger gathering, the game adjusts well and provides a satisfying experience. Overall, The Crew: The Quest for Planet Nine is a must-have for any board game collection. Its innovative cooperative gameplay, challenging missions, and high replay value make it a standout choice. Whether you’re a seasoned gamer or new to the hobby, this game offers a unique and rewarding experience that will keep you coming back for more. Highly recommended!

## Features

- Cooperative strategy game--win or lose together!
- A new twist on classic trick-taking card games
- Difficulty increases as the game progresses, making it a good choice for players of all skill levels
- Uses common card game mechanics like tricks and following suit
- The game spans 50 different missions across the solar system, each mission takes 5-10 minutes

## Technical Specifications

| Specification | Value |
|---------------|-------|
| ASIN | B084GP7X3P |
| Age Range Description | Kid |
| Best Sellers Rank | #4,588 in Toys & Games ( See Top 100 in Toys & Games ) #114 in Dedicated Deck Card Games |
| Brand Name | Thames & Kosmos |
| Color | Multicolor |
| Container Type | Box |
| Customer Reviews | 4.8 out of 5 stars 5,549 Reviews |
| Educational Objective | Develop teamwork, communication and strategic thinking skills |
| Estimated Playing Time | 4 hours |
| Global Trade Identification Number | 00814743015005 |
| Grenre | Cooperative |
| Included Components | 45 large cards, 36 small cards, 17 tokens |
| Indoor Outdoor Usage | Indoor |
| Item Dimensions | 5.1 x 1.7 x 7.1 inches |
| Item Dimensions L x W | 5"L x 1.5"W |
| Item Type Name | Quest for Planet Nine |
| Item Weight | 4.48 ounces |
| Language | English |
| Manufacturer | Thames & Kosmos |
| Manufacturer Part Number | 691868 |
| Manufacturer Warranty Description | 1 Year Warranty Against Manufacturer Defects |
| Manufacturer recommended age | 10 years and up |
| Material Type | Cardboard |
| Model Name | The Crew |
| Model Number | THA691868 |
| Model Year | 2020 |
| Number of Items | 1 |
| Number of Packs | 1 |
| Number of Players | 3 to 5 |
| Operation Mode | Manual |
| Other Special Features of the Product | Portable |
| Package Quantity | 1 |
| Power Source | Manual |
| Product Style | Modern |
| Set Name | The Crew: The Quest for Planet Nine |
| Size | Mediano |
| Sub Brand | A-Team |
| Subject Character | The Crew |
| Supported Battery Types | No battery required |
| Theme | Science Fiction |
| UPC | 761062075794 814743015005 |
| Unit Count | 1 Count |

## Images

![The Crew - Quest for Planet Nine | Card Game | Kennerspiel des Jahres Winner | Cooperative | 3-5 Players | Ages 10+ | Trick-Taking | 50 Levels of Difficulty | Endless Replay - Image 1](https://m.media-amazon.com/images/I/71KCKQDRiHL.jpg)

## Available Options

This product comes in different **Set** options.

## Questions & Answers

**Q: A 2-player game coop game that can't be played solo? What mechanic does this game use that makes it so a solo player can't play as 2-players coop-ing?**
A: Hi there,

Thanks for asking! A large part of gameplay for The Crew revolves around players attempting to communicate and work together to accomplish tasks, without actually having the ability to speak to each other. This communication aspect does not translate well into a single-player experience. Though there is an enjoyable two-player variant included in the rules, the game is designed with 3-5 players in mind.

Thanks for reaching out and have a fun day!

Regards,
Thames and Kosmos Technical Support

**Q: Is this the new English version?**
A: Hi there,

Yes, this is the English-language version of the game.

Kind regards,
Thames & Kosmos Technical Support

**Q: Does this version have the improved card quality?**
A: Hi there,

Thanks for reaching out. The Crew hasn't been released for an English-language audience until now, so at this time it is the only version available. Our card quality aligns with the card quality of other Thames & Kosmos releases. We stand by the quality of our product and ask that you contact us at support@thamesandkosmos.com if you have any issues!

Kind regards,
Thames & Kosmos Technical Support Team

**Q: I recently placed an order with Amazon as the seller. Is it the second edition with cards that have the white outline behind the numbers?**
A: The second edition is available. If you're getting the game from Thames & Kosmos it will be the second edition. If it's from another seller, it's hard to say.

## Customer Reviews

### ⭐⭐⭐⭐⭐ The Crew - Full Review
*by M***X on July 27, 2021*

OVERVIEW: The Crew is a trick taking game for 2-5 players, similar to Euchre, Hearts, and Spades. The innovative aspect is that all of the players are working cooperatively towards a common goal that becomes progressively more difficult with each success. This cooperative environment makes the game easy to teach as it encourages players to help each other succeed in completing each mission. The missions generally involve getting specific players to win tricks involving specific cards. The fifty included levels ramp up in difficulty as multiple missions and mission order restrictions are added to increase the complexity of each round. COMMUNICATION: In most trick taking games, there are heavy restrictions on communicating undisclosed information from your hand of cards, commonly known as 'table talk'. The Crew adds a unique element of communication to the players, affording them advantages if used properly. This allows players to reveal one of their cards, that is not trump or the subject of current missions, and indicate with a token weather it is the highest card in it's suit, the lowest card in it's suit, or it is the only card in it's suit. This information can be quite invaluable and necessary to the success of any given mission, creating a clever dynamic for players to exploit. SCALABILITY: The Crew is enjoyable at every player count, but becomes much more difficult as it scales up. As most missions involve specific players winning specific tricks, more players increases the likelihood of missions failing. Therefore the chances of getting through all fifty missions decreases. However the joy in this game is in the journey, not the destination, and sometimes coordinating five people to unify as one group can be much more rewarding than with two. PROS: The Crew is incredibly accessible to a large variety of players as it is easy to teach as well as learn. The puzzle solving aspect makes this game more engaging than other trick taking games in the genre, while the cooperative nature of the game emotionally invests players in the success of the everyone involved as a united team, or in this case a crew. The Crew is quick to set up and get started, and can be ended quickly by marking your place in the provided chart within the rule book.The higher levels are complex enough to challenge the most skilled players, and home brewed missions are easy to create. CONS: The theme of the Crew is irrelevant to actual game play, and could have easily been replaced by any conceivable genre. The cards themselves are standard stock, but the printing on them are less than ideal for color blind players or those with weaker eyesight. The featured art on each card is irrelevant to the game and lackluster at best. It is a missed opportunity not to use this space to make the important information the card (the suit and number) much more identifiable. The cards could be better, but they could also be modified or improved easily enough. I don't personally think that this is a deal breaker considering the price point and value of the product. CONCLUSION: The Crew offers one of the most accessible and innovative gaming experiences I have ever enjoyed. Practically anyone can pick up on the rules fast, and the fact that you are asking them to help you win, as opposed to challenging them to defeat you, brings enthusiastic players to your table. Once they taste the sweet success of completing each mission as a team, the drive to progress forward and relive that experience pushes them to continually deal the next hand. It is incredibly portable, with minimal set up, and the ability to quickly end the game and bookmark your place for the next session. It is a fantastic filler game, but is also substantial enough to continue long into the night.

### ⭐⭐⭐⭐⭐ ⭐⭐⭐⭐⭐ Stellar Cooperative Card Game Adventure!
*by P***R on July 13, 2024*

The Crew: The Quest for Planet Nine is an exceptional cooperative card game that offers a unique and engaging experience for players of all levels. Here’s why you might like it too: 1. Innovative Cooperative Gameplay: The Crew stands out with its cooperative trick-taking mechanics. Players work together to achieve specific objectives, making communication and teamwork crucial. This innovative approach to a traditional card game format keeps every round fresh and exciting, requiring players to strategize and collaborate effectively. 2. Challenging and Engaging Missions: With 50 missions to complete, The Crew offers a progressive challenge that keeps players engaged. Each mission presents unique objectives and increasing difficulty, ensuring that the game remains interesting and challenging. The variety of missions also adds to the replayability, making each game session a new adventure. 3. Accessible Yet Deep: The rules are straightforward and easy to learn, making it accessible to new players while still offering depth for seasoned gamers. The game’s gradual difficulty curve allows players to develop their skills and strategies over time. It’s the perfect blend of simplicity and complexity, suitable for both casual and hardcore gamers. 4. Compact and Portable: The Crew comes in a compact box, making it easy to take on the go. Whether you’re heading to a friend’s house, going on a trip, or just looking for a quick game at home, its portability is a significant advantage. The small size doesn’t compromise the quality or depth of the gameplay. 5. Beautiful Artwork and Quality Components: The game features stunning artwork that enhances the theme and immersion. The cards are of high quality, durable, and visually appealing. The attention to detail in the design and presentation adds to the overall enjoyment of the game. 6. Strong Replay Value: The combination of diverse missions and the cooperative nature of the game ensures high replay value. Each playthrough feels different, with new challenges and strategies to explore. The game’s design encourages multiple sessions, making it a great investment for long-term entertainment. 7. Perfect for All Group Sizes: The Crew works well with various group sizes, accommodating 2-5 players. The flexibility in player count makes it versatile for different gaming groups and occasions. Whether you’re playing with a small group or a larger gathering, the game adjusts well and provides a satisfying experience. Overall, The Crew: The Quest for Planet Nine is a must-have for any board game collection. Its innovative cooperative gameplay, challenging missions, and high replay value make it a standout choice. Whether you’re a seasoned gamer or new to the hobby, this game offers a unique and rewarding experience that will keep you coming back for more. Highly recommended!

### ⭐⭐⭐⭐⭐ Trick taking co-op masterpiece (2P at bottom)
*by H***T on February 11, 2021*

Bottom line up front: an easy to learn, easy to teach, co-op version of Spades that doesn't let one person dominate the table. If you sat me down and said "we made a thematic Hearts co-op variant where you don't get to table talk," I would would have laughed you out the door. Utter nonsense. My wife and I are about halfway through Crew's 50 missions. I'm not laughing anymore. I'm in awe. This is one of the most enjoyable games in existence. The basic gameplay is as old as Hearts or Spades. You play a card. The other players follow suit. High card in suit wins. Trump cards beat all. Instead of individualistic "winner take all" premise of Spades, however, Crew asks all the players to complete communal tasks by winning tricks in different ways. It's a co-op card game. Most of the time, these involve Player X winning the trick containing Card N in a certain order, but unique variations exist (for example: win a trick with a non-trump "1" card). Complete the tasks, and the group wins the game! And then Crew tells you that you the group can't table talk outside of: - one card reveal - per game - per player. Boom. So many good things to say about this rule. - It forces you to use your logic, not the group's. - It prevents the most charismatic or strategic or obnoxious person from dominating the game, a serious problem in all co-op games. - It adds gobs of tension. Why did they play that card? Are they trying to tell me something? - It forces you outside the box. - It drives your mom batty. This rule should become the standard for EVERY co-op game, bar none. To cap it all off, Crew comes with a campaign of 50 game scenarios, any of which you can simply pick up and play at any time. Tons of variety. Crew will have a place on my shelf in perpetuity. A brilliant, reasonably light game that can find its way to any table. Play it with your game group, play it with your parents, play it with your kids (once they figure out what the word "silence" actually means). ----------------------------------------------------------------- [2-Player review] Okay, so then you tell me that Crew has a 2P variant where one player controls a robot hand. I laugh you out the door again, more cautiously this time. Then the variant works, albeit differently than 3-5 player Crew. I'm in awe again. In 2P Crew, the robot is dealt 7 cards face down, then 7 cards face up, each covering on face down card. This means that you have 7 cards which at the beginning of the game are entirely unknown. The game turns into a even more of a puzzle. To explain: - Both players can, and should, play based on the face up cards. Some information is always known. - You need to dig for the face down cards. Some information is always hidden. - You have to be exceptionally cautious to avoid completing tasks out of turn. Digging for face down cards involves taking cards - some of which you cannot, or should not, be taking. Because of the puzzle-heavy focus, I don't recommend the 2P variant for everyone. You need to enjoy co-op games, card games, and logic puzzles, and you need to be okay with losing. Sometimes, there is literally no way to win. For my wife and I, we enjoy the struggle to make that determination. Others may not. Give this one some thought before you add it to your 2 player collection.

## Frequently Bought Together

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*Product available on Desertcart Senegal*
*Store origin: SN*
*Last updated: 2026-09-05*