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โก Ascend beyond gaming normsโexperience divine action and artistry like never before!
El Shaddai: Ascension of the Metatron for PlayStation 3 is a single-player action-adventure game that innovatively combines 2D and 3D gameplay styles. Featuring a compelling narrative inspired by the ancient Book of Enoch, it offers a unique Zero HUD feedback system and a simple yet deep three-button control scheme. Players wield supernatural crystalline weapons in a visually stunning, anime-inspired world to battle fallen angels and save humanity.
| ASIN | B0054INKOG |
| Best Sellers Rank | #71,250 in Video Games ( See Top 100 in Video Games ) #2,155 in PlayStation 3 Games |
| Compatible Video Game Console Models | Sony PlayStation 3, Sony PlayStation 3 Slim, Sony PlayStation 3 Super Slim |
| Computer Platform | PlayStation 3 |
| Customer Reviews | 3.8 3.8 out of 5 stars (82) |
| Date First Available | June 3, 2011 |
| Department | Teens |
| Global Trade Identification Number | 00893384000533 |
| Item Weight | 4 ounces |
| Item model number | 400053 |
| Language | English |
| Manufacturer | Ignition Entertainment |
| Number of Players | Single Player |
| Product Dimensions | 6.7 x 5.3 x 0.6 inches; 4 ounces |
| Publication Date | August 16, 2011 |
| Rated | Teen |
| Release date | August 16, 2011 |
| Type of item | Video Game |
| UPC | 893384000533 |
J**S
rare gem of this gen!
I "platinum-ed" this game. A game has to be awesome for me to go into OCD mode and go for the plat. So let me start. The story of Enoch is really good to begin with. It fits a video game arc epically. The visuals are stunning, the art direction is very interesting. It's a fighting game in pastel colors. The sound is atmospheric and helps the immersion. The level design is linear, but the levels have several secret areas. The gameplay is a combination of platforming and fighting, mostly in 3D with some 2D sections in most levels. Platforming sections move you through the diverse levels and between arena type areas where the fighting takes place. A throw back to old school games, not too difficult but challenging. Then there is the fighting! At first, the fighting seems really simple, but it's not. There is only 1 attack button, jump, steal weapon, block and fix weapon buttons. Simple, but you can still pull a few combos this way. The beauty of it: you really get used to applying most of them, not just your favorite one. Then, there is weapon stealing. You start unarmed and can punch and kick, but if you plan to survive, you can steal 1 of 3 weapons form staggered enemies. The weapons have a rock, paper, scissors system which makes you think about the order in which to take on your foes. Weapons degrade quickly too: you can fix them at anytime ( exposing yourself and breaking your combo) or steal another weapon. Then, the combos, which are there for three reasons. 1 for trophy score. 2 for bragging rights in the persistent online ranking. 3 to maintain the "flow" of battle. When done perfectly, the whole arena can be taken down in a single combo, but this takes both strategy and skill! Very rewarding in higher difficulties. There are boss battles too. They are different, but their armor looks the same. They follow standardized battle procedures: attack patterns, transformations, specific weaknesses ... These can be challenging, but are not glichy or particularly cheap. I was very satisfied with this game, for which I had no hype at all. A true underrated gem!
A**S
El Shaddai re-visited
Sometimes, I revisit games I have played, to see if I missed something. El Shaddai is one such game. Although the flaws are enough to take one star from it, I recommend this game pretty highly, now that I actually "get it". PROS: - El Shaddai is one of the most visually stunning games on this or any system, and should work as a template for game companies who might be running a little low on budget. While all of the visuals don't work (why does Enoch look like he's wearing a bra?), most are fantastic. Different levels are strikingly different from one another, and impress memorable images on the player. Enemy models are a little rare, but they look great. The Watchers look quite nice as character models (both in and out of their boss suits). Only Enoch and Lucifel (yeah - that's not a misprint) look silly. - The platforming in this game is quite solid. It's not the best 3-D platforming I've ever seen (Nintendo will always have a monopoly on that), but it's certainly better than most. There are only a few places where I felt that the platforming was unfair. Most of my mistakes (and there were many) were entirely of my carelessness. - The trophies are done smart and done right. You have true challenges here, ranging from beating each chapter, to using weapons and fighting techniques effectively, to beating each chapter with flair. At no point did I feel like I was grinding. Further, the final trophies are among the most challenging on the system, providing much-needed entertainment from objects that usually reward playing a game for a set number of hours over playing a game well. CONS: - Combat isn't atrocious, but is mediocre. The idea is sound: there are three main weapons, together with hand-to-hand fighting. Each of these weapons fights very differently, which is always welcome. Moreover, weapons must generally be stolen from enemies. Add together a robust defense system, coupled with attacks that reward you for timing over button-mashing, and this should be a slam dunk... ... ...except that it isn't. Blocking is nearly useless - enemies will almost always break your guard (and on the highest difficulty, they WILL break your guard for all but one weapon, all the time). This makes the counter-attack system useless. Enemies guard effectively against all weapons. While there are guard break attacks, they are too slow - by the time you execute one, the enemy has usually launched into an attack, and will always have initiative over you. Thus, fighting really turns into a bunch of running around, sticking and moving. This is particularly true for bosses, which are visually impressive, but are slogs in combat (particularly on the highest difficulty, which is brutal). It's the reason I take a star away from the game - While most of the voicework is solid (though not spectacular), I can't get over the fact that "Lucifer" was translated as "Lucifel". I'm sorry, but one of the centerpiece mainstays of Christian theology needs to be translated correctly. There is no excuse for this. Nonetheless, I recommend this game for those of you who want something that looks different, but is comfortable enough to play effectively. Given the number of stinkers that get by with the "games are art!" tag, it's refreshing to find a game where the art is actually omnipresent, for once.
N**M
below average
Very repetitive game pattern. Basically all your doing is to slash and dash. It gets boring immediatly after you realize this fact. However its an interesting bread. They game developers do put some effort in creating a dialog that revolts around the theme of fallen angles. Was interesting and i wanted to learn more, if it wasn't for that boring and repetitive beat em up and continue running endless ahead, Yeakh :( !
H**O
I loved it, but not everyone will.
I'm probably in the minority, but I absolutely enjoyed and loved and my time playing this game. Here's why: 1. GRAPHICS. Beautiful. The graphics are like hand-drawn art and cell-shading type graphics that combined to make the beauty of what you see on screen come to life, with moving backgrounds and clear visuals. They took their time making the art style wonderful, and it shows. There's a good contrast of an array of colors that make everything lively. However, in some instances of the level design, particularly towards the ending, it gets a little bit dull, with one color making up most of the color scheme. This changes though in some of the later boss battles as it transitions to a different area for the fight, and the colors and moving backgrounds return. I particularly like an early level, where youโre introduced to the Archangels, and youโre traveling through this cathedral-like area. Thereโs a stained-glass window that you jump around on platforms in front of, and it is so beautifully drawn. The stained-glass windows depict the Archangels in a mesmerizing scene that Iโd love to draw one day. 2. GAMEPLAY. Pretty basic. But surprisingly a little deeper than what you'd think. Thereโs fighting, and platforming. Levels take advantage of both, while some focusing on one or the other. Thereโs also a level where you drive a futuristic motor cycle the entire level. FIGHTING. Unfortunately, I can't think of another game to compare the fighting to very nicely, so I'll just use God of War. It's very similar, but with differences. You can argue that it's nowhere near as deep as God of War's combat, but I believe it to be deeper than what you'd expect. The timing of your attacks makes a huge difference. If you time them right, you can get the upper hand on enemies quicker. You can also just button-mash, but it seems like you'll be fighting enemies for a little longer that way, ironically. Or at least, that's what it felt like to me. With the attacks, there are Ground and Air attacks. With ground attacks, you can charge your hits, delay them, or delay and charge the attacks. You mainly get a maximum of 5 or so hits in a combo, but you can chain them by hitting other enemies, or continuously slowing down and speeding up attacks. With air attacks you mainly get 3 or so hits that can be charged, but no delayed. You can also guard with these weapons. This is all done by two buttons for attack, holding them down to charge, or pressing them slowly to delay each hit, making the combat a little deeper while making it simple at the same time. Your main way to fight is to steal enemy weapons, and there's only three main types. The Arch looks like a bow that's basically swung around like a sword for basic and quick attacks. Then there's the Gale, which is a floating ring that has 18 or so floating shards that launch into your enemies for quicker, but weaker attacks. Finally, there's the Veil, which is a shield that can break into two pieces to deliver heavy attacks. Each has their own fairly obvious weaknesses and strengths. They are as basic as weapons come. You can also fist-fight, if the weapon you use breaks (did I mention your weapons can break after a while?), meaning stealing is almost necessary depending on the enemy. Furthermore, the weapons become corrupted after a while from hitting the โuncleanโ [unclean: my own interpretation of the enemies as well as why the weapons get corrupted] enemies. The weapons are essentially holy, and the enemies unholy, so you have to cleanse the weapon again with a simple button press. I actually enjoy the combat because itโs so simple as to only a few buttons are used, but deeper than you think, if you time the attacks, jump while attacking, charge the attacks or hold another button while attacking. If you want something super deep, this isnโt for you, but I still enjoyed the combat a lot. It is really fluid and smooth, that I donโt mind its simplicity. It is not hardcore or anything like the Devil May Cry seriesโ fighting. PLATFORMING. Like most other games in this genre, there are areas you have to jump to and time your jumps to progress through other areas of the levels. It is like most other games, but can be a bit difficult at times depending on enemies, moving platforms, obstacles, and how hard you press the jump button. 3. STORY. Confusing, but really interesting at the same time. Based on the Book of Enoch in Christian mythology. [Iโm not sure mythology is the right word, Iโm just unsure where the Book of Enoch is located in the Bible, if it is there at all, or if itโs only in certain denominations of the Christian faith. Being raised Catholic, Iโve never really heard of the Book of Enoch until I heard about this game, and even then I havenโt really read the Bible] The game is about Enoch, and him going after and defeating the seven Fallen Angels (the game only focuses on four of them: Azazel, Ezekiel, Armoros, and Sariel) that rebelled against God. He comes to find out that they each descended to Earth for their own reasons and also made their own tower, so they must be defeated and put an end to their treachery or else God will flood the Earth. Along the way, you get help from one of Godโs most trusted servants, Lucifel, touting a cell phone and modern clothing. He stops time and travels through it at times in the game, which is why heโs able to do this. [You may know him as Lucifer (you know, the devil?), so Iโm assuming this takes place before Lucifer rebels against God, which is pretty interesting if you think about it and could leave room for a sequel, considering some of the things Lucifel does throughout the game, but they donโt really focus on that in the game, itโs more just some subtle things] You also get help from the Archangels Rapheal, Uriel, Micheal, and Gabriel. Uriel sometimes helps you in the form of a power up that you get after defeating enemies and getting combos. There are also a few other characters, but I feel like Iโve already told you too much about the story. The cutscenes donโt really tell you whatโs going on, itโs mainly just visuals of the obvious. The bulk of the story is told to you through text and Lucifel narrating what the hell just happened between each level. Itโs a good idea to pay attention to all this, since the gameโs main shortcoming is itโs weirdness in presentation. Especially since the main character, Enoch, whom you play as, doesnโt speak. You only whatโs going on by what the other characters say and tell you. And of course, the story deals with religious tones as well as the source material, with many aspects changed for a more mainstream audience and to add more to the weirdness, I guess. Haha. I recommend reading a wikia about the game after beating it to understand the story more. But I promise, if you can bear with it, itโs actually really really interesting, and I hope they make a sequel someday (unlikely, I doubt it made much money). 4. SHORTCOMINGS. Basically the confusing and unsure presentation of the story. I really feel like they could have had a pretty neat subplot regarding Lucifel and his motives. Not make the game about him, but maybe make some things about him a LITTLE bit less subtle. But that almost seems nitpicky. Also the combat, but only a little bit. I think it works for what they were going for. It seems they didnโt want to overcomplicate it, otherwise it could have been an even bigger rip-off of God of War and Devil May Cry. Maybe. On another note, this game isnโt for everyone. People will find this too weird and โJapaneseโ for their liking. They may not like the story or find the combat too simple and boring and repetitive. The demo for the game thatโs out doesnโt really get you into the game, so itโs a little difficult to tell someone to play the demo, and youโll definitely like the game. I for one didnโt enjoy the demo much, but loved this game, so there you have it. If anything in here seems interesting to you and piques your interest, try it out. Iโm sure itโs super cheap now. 11/5/13 *played the game over the course of 7 months (beat it in a few days, but wanted to keep playing for trophies and what-not), starting when I got it in June 2012 (the game came out August 2011), and finished playing it just before Ni No Kuni: Wrath of the White Witch released in January of 2013. I played the PS3 version of the game.
L**Y
Must-play experience because it's so signature
I didn't say you must love it, but yes you should have this within your gaming references. Truly one of a kind artistic presentation and varied gameplay systems (beat-em-up, 3D platforming, 2D platforming AND driving) are the mark of a very ambitious project. I myself did love it -- apparently being one of the very few who HAPPILY paid full price for this upon release. I pretty much played with a dropped jaw. The scale and character of the art presented just constantly drew emotion from me. Meanwhile, I too can admit the clunker aspects; most notably an entire "walk toward the light" chapter. I do thoroughly disagree with people who criticize the elegant battle system. Simple controls do not equal simple (or easy - dare you to plat this game!) gameplay. Honestly it sounds to me like most reviewers haven't even fully utilized the nuances of the admittedly tight moveset. Charged attacks, delayed attacks, charged delayed attacks, charged jump attacks, often different moves depending on whether a directional is pressed simultaneously. All these multiplied by four (bare knuckle + 3 distinct weapons) means you have a lot of ways to approach battles. This choice of multiple functionality carries into platforming where weapons' associated jump specials (floating, mid-air dash, blocking dash) can cover your weaknesses, thus make or break your performance. For me, this highly artistic game even functions as a microcosm of art itself -- not every single aspect is about "fun," there are parts you have to work through for the greater experience, but your eye is always hungry for the next emotive image and your mind is constantly engaged in guessing where it will go next.
J**E
Beautifully confusing
The basic storyline for El Shaddai is you play as Enoch, a priest sent by heaven to seek out seven fallen angels who have abandoned God and fled to Earth to capture them before God floods the Earth. The story can be very confusing throughout the game and I wasn't sure what was going on for a lot of the game but it's the music and the visuals that make this game shine. El Shaddai is visually stunning and different than any other game I have played before which caught my attention. Each level's design changes drastically and never left me bored with what I had to look at. The music is very good as well. Combat is hack and slash in the same vein as God of War, Dante's Inferno, and Devil May Cry but more simple. You start the game off barehanded and gradually get three different weapons to steal from enemies. Attacking is about as simple as it comes since you just have one button to press and then can do two different moves with each weapons which just involve a press of two buttons. To become effective at combat you have to time your button presses and make sure you are using the correct weapon since each weapon has a weakness to a different one. You can of course go through the entire game and try sticking to your favorite but combat will take longer that way. Overall I would say the game was worth the purchase and would recommend it to people who are interested in something different to play. The visuals and music are both stunning, game play is fun and can be challenging as well but if you are looking for an amazing story than this might not be your first choice since it can be confusing.
K**G
Lures you in, then bores you
El Shaddai gripped me with its visuals in the first trailers I saw of it. Unfortunately after playing it in its entirety I can say its visuals were all it boasted, for after an hour of playing it became clear that his extremely linear adventure was also going to prove to be formulaic to a fault. The game was essentially: Linear path> Circle area> Enemies spawn> Repeat>Repeat> Repeat> Boss. The one variation is when an area is 2d platform style, though the path remains linear. Other than that it is literally all the same. The story could have been good, but there is no pacing and no development and thus it falls flat and is forgettable. The combat consists of one attack button and one block button resulting in no depth to the hours of monotonous combat that you will be forced to trudge through. Pros: Beautiful imagery that changes throughout the game and stays rather fresh. Cons: Repetitive level design Excessive combat with a simple and boring combat system. Lazily constructed story giving no urgency to the gameplay
M**N
Beautiful but flawed gameplay
Its easy to say this game is awesome because it looks so but its not. It not terrible but it has an extremely flawed combat system that uses one button to pull of combat. It doesn't feel as strategic as something like Fable 2 or Assassin's Creed when it comes to timing. Its done in a way that you have to almost bash the button over again to attack and destroy an enemy. You do though have various weapons such as a curved blade, weapon that allows you to fire dart like weapons, and shields that you can bash against enemies. They all allow a different form of attack but can't be used in conjuction. Now I enjoy traveling around in the level in seeing things but there is some spotty platforming that can have you miss time jumps. The levels are also noticably linear. There is always only one or perhaps two paths but they both noticeablely lead to the some place. The visuals though have a gorgeous water painted look to them and the colors are very vibrant. The voice acting is done well and you have the choose between english and japanese. I listened to both and prefer the japanese voice overs. The music is pretty fitting but the story feels convulted and I don't feel attached to the character enough to want to carry out his mission because I don't get the whole story of the Book of Enoch, that is the premise of it. A priest seeking seven fallen angels to prevent a great flood from destroying mankind. Now I haven't beaten the game but aware that the game is rather short and the game has some reviews that jump from high marks to extremely low marks. Its a game that I feel gets too much attention for its beautiful art style. There isn't a lot of action titles like this that comes out anymore but sadly it doesn't hit the right mark for me to recommend it or enjoy it enough to care to playthrough to the end. It is a beautiful shell with a hollow center.
R**L
Three Stars
great art but the game is a bit middle of the road
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