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🔥 Shoot, Kick, Leash — Own the Chaos!
Bulletstorm for Xbox 360 is a mature-rated, fast-paced first-person shooter featuring a unique Skillshot system that rewards creative kills. Set across diverse, visually stunning environments, it offers an arsenal of over seven upgradable weapons and intense multiplayer modes supporting up to 16 players. Crafted with a script by Marvel’s Rick Remender, the game blends outrageous gunplay with innovative mechanics like kicking, sliding, and the signature Leash to deliver a thrilling, replayable experience.
| ASIN | B003H0CC2O |
| Best Sellers Rank | #40,201 in Video Games ( See Top 100 in Video Games ) #1,581 in Xbox 360 Games |
| Computer Platform | Xbox 360 |
| Customer Reviews | 3.4 3.4 out of 5 stars (300) |
| Date First Available | April 13, 2010 |
| Global Trade Identification Number | 00014633194586 |
| Is Discontinued By Manufacturer | No |
| Item Weight | 2.4 ounces |
| Item model number | 19458 |
| Language | English |
| Manufacturer | Electronic Arts |
| Number of Players | up to 16 players |
| Product Dimensions | 0.6 x 5.4 x 0.94 inches; 2.4 ounces |
| Publication Date | February 22, 2011 |
| Rated | Mature |
| Release date | February 22, 2011 |
| Type of item | Video Game |
| UPC | 014633194586 |
D**A
Overall fun and funny
I'd like to compare Bullet Storm with Duke Nukem mostly because it's over the top and attempt to take seriousness out of the game and put in intense violent action with funny colorful dialogs. Storyline ~ I like to think that the developers were aiming for a 1980s style B-rated film plot line. For those of you who don't know, 1980's b-rated movies were generally gems where funny one liner dialogs and corny plots occur while trying to be serious but being extremely funny. The story of Bullet Storm puts you in the role of character who is trying to seek revenge. The character is part of a team who had orders from a general who told them to assassinate people they thought were terrorists but it turned out that the general only wanted to kill people trying to expose the truth about their government. The point is the story is ridiculous and silly. The game has it where you shoot down the general's warship, but your ship was badly damaged as well. You land on a planet that happens to be a resort planet, but somehow it was overrun by violent gangs and mutants. The entire game has it where you're to try and exact a revenge on the general. Many funny dialogs and plot are exchanged as you advance the story. I won't give away much but then there isn't really that much to say other than it's corny and silly and very unrealistic but it has its share of funny moments. Graphics ~ The graphics of Bullet Storm is beautiful. As I said earlier, you're in a resort planet so you're going to see many wonderful tropical places as well as inner city surrounding a beautiful place. However, I've noticed sometimes when you think a place is beautiful, if you zoom in, you can see that they're not actually objects, but pictures that the developer trick you into thinking that it's a far off scenery. That isn't really distracting unless you take the time to really pay close attention. As far as your character graphics, there are so problems. While the graphics is wonderful, from time to time, the gun on your characters back may "bounce" or "distort" for a second. It doesn't happen often, but it does happen from time to time. Gameplay ~ The game is set as a 1st person shooter. You do get one scene where you actually get to shoot from a space ship, but otherwise you're stuck in the 1st person view. The cut scenes tend to have it where you're viewing the characters in 3rd person, but sometimes you see scenes unfold in 1st person. Doesn't totally matter. The environment in this game is sort of confusing from time to time. You don't have "free roam" in areas. What I mean is, for example, you can't jump off a rail. Even more so, you can't freely move. While the environment may appear to be open and unlimited, you can't actually move around. You have to follow a set area and sometimes and invisible wall may block you from doing something. I recall one part near the end, you have a lot of "free roaming" but yet when you think you can go into an area, an invisible wall sort of blocks you from going to that area even though you can see an opening. You don't get that much of a weapon selection. You get guns and all of them has a primary fire mode and something called a "charge" shot which is basically like a secondary fire mode that cost you a "charge" that you can upgrade. You also get this thing called a whip, which is used to pull enemies out on the open. You can also you a charge shot on the whip which causes a lot of people to fly into the air at an radius. I found that most of the weapons are boring to use. They have some good ones like a grenade launcher, but it isn't fun at all. I found the best weapons are the standard machine rifle, pistol and the sniper rifle. The sniper rifle is probably the funniest weapon to use as you can navigate the round to the target. It's quite fun but again the AI behavior is the same. Like for example, if you use a sniper rifle, start steering it towards the enemy, he'll slow motion dodge it but once you figure out the pattern it's very easy because the enemy always does the same exact pattern. To get upgrades and ammo/charge shot purchases, you have to have point. Each time you kill an enemy, you get this thing called "skill shots" points. For example, if you just plainly shoot someone, you'll get really low points. But if you kick someone to a spiked fence, you get more points. You can compound it like for example, you can whip someout out in the open, kick them to a spiked fence then you get bonus points. It's fun at first, but sort of gets boring at the end when you realize every option is pretty much exhausted. In some cases you can kick these funny looking hats on people, or even shoot a plant that causes mass hysteria. You can even drink booze or inhale the mass hysteria plant and get bonus points by being in an intoxicated state. It's quite fun. There are problems executing the skill shots. For example, some places have decent barrels laying around. So if you "aim down the sight" sometimes the auto aim follows someone running off in the distance. So you miss the skill shot chance and now you're stuck having to find another way. It's rather annoying to have the auto aim lock onto something you don't intend to shoot. This can be bypassed though. I've learned that if you want to do this, don't aim down the sight. Instead hip fire and perhaps waste some rounds trying to do something that should have been done easily by aiming down the sights. Also, you get two AI partners in this game. While they appear hardcore in cut scenes, they don't really help out in game. They run around and from time to time may just run past enemies. I don't recall any AI saving me in the game. Matter of fact, they just randomly run around and take cover and so fort. Personally I like it where they don't help, but sometimes it's a wonder why they're so "dumb" yet in scenes they appear so different. Some of the boss battles in the game are excellent. I recall this one plant boss, and I never had so much fun fighting a boss. It's fun and exciting. However, that is pretty rare. I think that is the only large boss of the game. Plus one train level, you had to dodge a giant tire while escaping which was extremely fun and exciting times. The game has few great moments but near the end they degrade to simple story line. There isn't even a final battle except a button mashing one which made it about as exciting as pong in 2011. Overall I was happy with the game. The ending to it is horrible. Just horrible. It opens up for Bullet Storm 2, but I don't think I'm getting that title due to some of the issues with this game. Overall it's funny, but I don't think I want to make it a habit buying sequels to this game. It's fun but the story is non-existence and having one large, continuous b-rated storyline would not be very fun. Plus the gun play, which exciting at first, gets boring at the end when you figured out the patterns. Overall fun, but don't want a sequel.
D**Z
Ugh.. Repetitive and painfully linear
Wow.. where to begin? The dialog and plot are horrific. I have seen B movies with better dialog than this game. I am an avid gamer, and looking at the other reviews I am wondering if I am playing the same game. They try to give the game some "edge" with constant swearing, which is fine if it fits into the characters, but here it's painfully obvious it was done simply to make the game seem hardcore. The usage of some of the swearing does make me laugh though, as the script was definitely written by someone who has no idea how to swear "properly". Kind of like "if I drop the F bomb here, and here and here, it will seem tough". Imagine someone just learning English trying to swear. That's what it is, and it's pathetically funny. OK, so let's forget the horrible dialog and plot, and just look at this from a pure game. You might as well be running along a tube and shooting, as this is one of the most linear games I have ever encountered. The only "unique" thing about this game is the "leash", but after the 50th time of using it, it's played out. Leash, kick, shoot. Leash, shoot, kick. Repetitive is being kind. If doing the EXACT same thing over and over seems like fun, this is your game. They try to get you to switch things up and get precision bonuses, but in reality, it's all the same old thing, each time. Over an over. And again. Get the point? Save your money. If it really seems interesting, wait a few weeks and get a rental or used copy. There should be plenty available. Wait a little if you are trying to get the GOW3 beta. That *might* make it worth it.
G**G
Stormy Bullets
So, in bulletstorm you shoot weird monsters with big guns. You shoot progressively bigger monsters with progressively bigger guns until you find the bad guy and shoot him for while (sorry, spoiler alert, you fight a bad guy at the end)... Okay, so Bulletstorm doesn't bring much new to the table, but I promise you, you're not gonna care. It takes the tried and true formula for a first person shooter, moves it forward at a double time and lets you try your best to keep up. It's an old school roller coaster of a game, linear and almost totally on rails, that is well worth the price of admission. It doesn't start off so hot, though... actually, it's starts off BRILLIANTLY, with your character drunk off his ass and interrogating a bound and bloody bounty hunter who was hunting a price on your head. But it doesn't take long to devolve from there, as we get into some of the worst dialogue and story-telling I've heard in years. There's an awkward flashback, then a jump in time, some terrible voice acting and me left wondering just what the hell is going on. Not that it matters - it's pretty clear from the get-go who the bad guy is and his untimely betrayal comes as zero suprise. Then I'm on some... resort? Like, an entire planet that's a resort? Is that what it is? With tough chick side-kick and cyborg side-kick. And there's gangs of guys and then gangs of... zombies? I don't know, a bunch of things that look like Gollum with a gun. Nothing is set up, things are kind of explained after the fact but not really; it's a narrative mess is what I'm getting at. Early on I was having some dangerous and upsetting flashbacks to Call Of Juarez: The Cartel , which is an ugly path I didn't want to walk down again. Bulletstorm, of course, doesn't take itself nearly as seriously as and Call of Juarez game; it knows it's borderline retarded and doesn't hesitate to wallow in that. It's a brave and bold game, even if it does eat its own glue-stick. But where Cartell failed miserably, Bulletstorm exceeds. The gameplay is frantic and addictive, putting a couple of new spins on space marine FPS. There are a couple of gimmicks in this one that work out pretty nice, first among them being the 'leash'. It's a beam of blue... energy? Mind powers? Who cares, you grab bad guys with it and fling them around. Once flung (by anything, actually, not just the leash) the baddies spin through the air in a sort of slow motion, letting you plan some sort of grizzly demise for them. You've also got a dedicated 'kick-in-the-face' button, which you'll use as much as any gun. You see, bulletstorm is littered with environmental hazards (spikes, frayed wires, lava pits, cliffs) and you're rewarded with points for finding clever ways to kill. In fact, there's an in game list of well over a hundred different ways to explode (or what-have-you) a monster using your weapons, the environment, or some wacky combination of the two. Harder combos yield more points and, since you need those points to buy bullets and upgrade your weapons, you spend most of your time not thinking about surviving but about how to most creatively dispatch. It's a strong point for the game as well as a weakness: bullets are hard to come by, so you better get creative if you want to get heated at the next drop-box. Constantly having to link up to dropboxes to resupply and monitoring your point intake gives the game a needlessly choppy feel and pulls you out of the action time and time again as you're constantly trading out weapons to ones you have bullets for or just ones that might fit the fight better. In the end, though, that's a small hiccup and the swift and often brutal ways of maiming your opponents (maybe I'll light him on fire, shoot his leg off and kick him into the electrical wire? It's been that kind of day, why not?) remain the highlight of the game. And the more efficient you can become with it, the more satistying it is - leading to a healthy amount of replay value. Which is welcome, because the game is rather short (8 hours? something like that?). That, and the ending is incredibly unsatisfying, with the ending fight completely failing in comparison to some of the games more awesome and cinematic moments throughout. Listen, I know you want to set up a sequel, but COME ON, give me SOME kind of final fight! With a game this insane and a story as weak as this one, it would not be hard to BS your way into the plot for a second chapter once you've wrapped up this one. Seriously, give me a satisfying final fight; I'm not in this for the plot at this point (looking square at you Halo 2). Even with its failings, I have to recommend Bulletstorm. It's a lovely take on a FPS and a juicy dose of the old ultra-violence. There are even some pretty gorgeous landscapes and truly cinematic moments scattered here and there that would be worth checking out all on their own. All in all, it's an excellent title to keep on the shelf for a rainy day... or just any day you feel the need to light someone fire, fling them through the air and then impale them screaming onto a giant cactus. You know, one of THOSE days.
E**U
bjr tres content du jeux merci
公**?
Xボックス初心者です。これから少しでもお役にたてられればと思います。 このソフトはバラバラ感が最強です。 コンボ決まると敵もいろんな死に方を演じてくれます。 Ps3では規制とのこと、このソフトからそれをとったら何も意味ないです。 米国は自由でいいなー
M**I
I can see why this game is considered an underrated shooter. Witty, fast paced and a pretty cool kicking mechanism make it a lot of fun!
F**A
Lo compre en amazon ya que no lo encontraba fisicamente en mi ciudad, hasta que lo vi por aqui y decidi comprarlo.
C**E
Wie immer, wenn ich bei reBuy bestelle : Produkt wie angegeben (also steht da Top ist es Top... Bei leichten Gebrauchsspuren sind es auch nur leichte Gebrauchsspuren).. Ausserdem war die Ware meistens direkt ein zwei Tage später bereits da, auch wenn 2 Wochen als Wartezeit angegeben war.... Danke dafür... Und uncut heisst uncut... Gerne jederzeit wieder...
Trustpilot
1 month ago
2 months ago