---
product_id: 1541573
title: "Resonance of Fate - Playstation 3"
price: "79507CFA"
currency: XOF
in_stock: true
reviews_count: 13
url: https://www.desertcart.sn/products/1541573-resonance-of-fate-playstation-3
store_origin: SN
region: Senegal
---

# Unique semi-real-time battle system Extensive weapon customization & dual-wielding Immersive dystopian clockwork world Resonance of Fate - Playstation 3

**Price:** 79507CFA
**Availability:** ✅ In Stock

## Summary

> ⏳🔫 Own the fate of a dystopian world with every bullet and strategy!

## Quick Answers

- **What is this?** Resonance of Fate - Playstation 3
- **How much does it cost?** 79507CFA with free shipping
- **Is it available?** Yes, in stock and ready to ship
- **Where can I buy it?** [www.desertcart.sn](https://www.desertcart.sn/products/1541573-resonance-of-fate-playstation-3)

## Best For

- Customers looking for quality international products

## Why This Product

- Free international shipping included
- Worldwide delivery with tracking
- 15-day hassle-free returns

## Key Features

- • **Customize to Dominate:** Unlock and upgrade specialized weapons, tailoring your arsenal for maximum impact and style.
- • **Level Up with Purpose:** Experience a novel leveling system where weapon usage directly boosts character stats and unlocks powerful abilities.
- • **Master the Clockwork Combat:** Engage in a cinematic blend of real-time and turn-based battles that challenge your strategic prowess.
- • **Dive into a Dystopian Masterpiece:** Explore beautifully crafted environments centered around a colossal clock tower machine, immersing you in a unique narrative of fate.
- • **Stand Out Visually & Strategically:** Personalize your characters’ appearance and gear, making every battle as unique as your playstyle.

## Overview

Resonance of Fate for PlayStation 3 delivers a groundbreaking JRPG experience with its innovative semi-real-time combat system, deep weapon customization, and a richly detailed dystopian world. Designed for players who crave strategic depth and visual personalization, this title challenges you to master complex battles while exploring a unique narrative built around a massive clockwork city. With extensive leveling mechanics and character customization, it’s a must-play for discerning gamers seeking a fresh, immersive RPG adventure.

## Description

Face opponents in fantastic, cinematic gun battles with a fighting system that blends real-time and turn-based gameplay. Built around the gigantic machine city, the story delves deep into fate and the machinery that controls it. Masterfully crafted environments illustrate the deep tapestry of this dystopian world. Customizing your characters and weapons changes your playing experience visually and within the gameplay.

Review: A one of a kind next-gen jrpg. - I only recently began playing this because I am not able to on my older model PS3(MGS4 bundle). There is a known issue with older 60-80gb models where it freezes right after the initial loading menu after the intro movie. So I had to use my brothers PS3 to play this. Be forewarned, this *is* a very real bug that will never be patched by Sega because they don't listen to anyones feedback. If you own any Slim model or most of the 40/120-160gb models, I'm almost 100% positive you'll be fine. Now for the review. This game has a severe learning curve. This is one of those rare games where the battle system is nearly as complicated as a chess match and sometimes as frustrating as playing a chess match with Deep Blue. You *need* to do the tutorials provided you in the Arena when you first start out or else follow an in-depth online battle guide or you will FAIL, and you will do so hard. Why am I making it sound like it's a game not even worth playing because it's so hard? Well, I'm actually trying to provide proof for why this specific JRPG deserves to be played more than most. Resonance of Fate has a very intrigueing world, some good characters, and a mediocre story. You most likely won't be talking about it after you beat it much though. The questing, adventuring, and rebuilding a dead world is what makes you want to play. You play the game in chapters(16 to be precise) and are given a story mission to complete for each before you're allowed to proceed to the next chapter. The game is linear in that way, but you can do a number of side-quests, a 500-battle deep Arena, and many dungeons to grind your level as much as your JRPG-loving(or hating) heart desires. In fact, most of this *needs* to be done. At the very least, you need to grind some levels to make the game easier. This isn't like Dragon Quest though. You can reasonably grind 10-20 levels for each character in less than an hour if you know what you're doing. Leveling in this game is quite novel actually. You don't gain levels by just winning battles, you do so by doing damage with certain weapon types(of which there are 3: Machineguns, Hand Guns, and Granades). The more damage you do to enemies around or higher than your level, the more experience you gain for that weapon type. As each type levels, you gain max health and the ability to carry heavier weapons and eventually even dual-wield guns making for some extreme damage potential later in the game. It's actually part of how you exploit the leveling system. Each of the three characters specializes in one of the three weapon types and by using their other, weaker types to level, you actually buff up your overall level. You effectively using the stunning weapon type, which is machine-guns, to make it so that the other two characters can just cause tons of damage on high level enemies and it buffs them up quite quickly. The combat system is much too vast for me to explain here, but I will say this. I played the game for nearly 20 hours before I finally got every aspect of it down pat. I can honestly say I'm as close to an expert on it as I'll ever likely want to be and it's made my life with this game so much the better for it. There are many ways to kills enemies, some you may never use at all. The farther you get in the game, however, the more choices begin to open up. Early on you are limited by how many Hero Actions you can do, but you get more things called Bezels in the game that effectively increase how many actions you can take without putting yourself at risk. This allows you to better make use of things like Tri-attacks. Without explaining any of those terms, just know that it's important to know what situation to use what abilities. You can't just go willy-nilly with this game and run straight at a monsters face with guns-a-blazin'. That's a sure fire way to get yourself dead. D-E-D dead. So dead you'll likelly wonder how much it would cost to ship this game back to Sega via Patriot Missle. I have to point out the importance of learning the system and the enjoyment/satisfaction you will attain from doing so though. It's a rare game that makes me want to learn its deepest and darkest secrets. It is amazing to me the balance though. You can(and will) become godlike by the end of the game, but most of the game is a fight for your life. By chapter 6 or so, I was doing fine and not having too much trouble, but later zones in the game always bring higher level foes that can do massive damage if you feel as though you can go back to slacking in your playstyle. It's just too bad the script and story plotting is done at such an average level. This world that the game resides in is fascinating and the characters are interesting. Sadly, the chapter structure that works so well for the gameplay design shoots the story in the foot because it's told in short and simple cutscenes sandwiching the beginning and end of each. It's not The Last Rebellion or Enchanted Arms bad mind you, but it isn't going to win you over like FFVII either. This game grew on me a great deal over the course of a couple of weeks. As I got better I began to realize how special the battle system is in a lot of ways. Very few jrpgs give you this level of depth(Demon Souls comes to mind and as much as people seem to want to hate it, FFXIII to a certain degree). For the asking price right now, it is more than worth purchasing and giving a chance if you're looking for a great next-gen jrpg. We have to take what we can get in that department right now anyhow.
Review: Exceptional Fresh IP in the Japanese RPG Genre - Resonance of Fate is one of few fresh new RPG's in this age of sequels for the X-Box 360/PS3 generation of consoles. With no previous entry, it sought to find a place in gamer's hearts by uniting quick fast paced gameplay with a interestingly designed world and characters. How did it work? Well it was exceptional. The story takes a back seat in this game leaving us with essentially experiencing one year of the three main characters lives. Through their interaction through doing missions and helping to close out the story of one of the characters lives and through a non playable characters eyes of him coming to grips with the way the world is, a dazzling and interesting story is told. The highlight with the characters is their interaction. In battles they make interesting conversation with other and have excellent interactions that it becomes one of the most memorable aspects of the game. I had a few favorite lines with my favorite line of dialogue (and one will hear it quite often being). LeAnne: So do you want me on offense or defense? Vashyron: LeAnne goes both ways, thats good to know. Zephyr: Save it, will'ya! There are also many others that do bring smiles to my face (especially that involve Zephyr). The story as a whole though requires playing through twice and in quick succession (a second playthrough can take essentially eight hours or less) so it becomes a quick scene of cutscenes that weaves together into an interesting plot. I enjoyed it. Gameplay wise it is essentially a turn based action orientated RPG> Characters can wield/dual wield, machine guns (that do scratch damage), hand guns (direct damage, will convert scratch damage to direct damage), and grenades (can do both scratch and direct damage, and inflict status ailments). All can be leveled up and are directly dependent on customization options (guns can be customized, better grenades can be generated). The customization system is extensive and directly rewarding to those that engage in it (it makes a world of a difference in battle). The game could explain it better but it had a decent in game explanation. Characters level up by the number of times they use the weapons, with each one able to go to level 100, there is an arena too for training, and world map hexes (zones on the map) can be linked together for numerous benefits such as better exp gain. Essentially, with a weapon that deals tons of hits and double exp rings (give more exp to the characters) and the exp zone on the map with a double effect too, I was able to quickly raise characters levels in my first playthrough, maxing them out before the final boss. There are other intrinsics to the battle system that are explained well in the arena's tutorial so if one explores it the game can become a highly involving and quick paced game. Ultimately, the game looks good, sounds good, and with characters jumping and running with numerous animations, it is a fresh experience. Purchasing apparel in the game can affect the characters appearance during cutscenes and looks nice in battle and out. Enemy designs never feel old or look like early game models late game with just a fresh paint job. The game explains everything well and features addictive fast paced gameplay. I found the battle system addicting, played through the entire arena (at least 10 battles per the 50 ranks) and bonus near end game "realm", and finished the game in 170 hours, but a playthrough can be completed in just 30-40 hours if one rushes and doesnt level. Enjoy it if this appeals to you!

## Features

- Battle in fantastic cinematic action as your characters wield firearms in a Semi-real time game play system; invincible mode
- Unique story Built around a gigantic clock tower like machine, the story will delve deep into fate and the machinery that controls it
- Beautiful environments Masterfully crafted environments pepper this title to illustrate the deep tapestry of this dystopian world
- Customize your characters and give them a unique look within the game and cut-scenes
- Extensive Weapon customization allows your character to have specialized weapons from parts unlocked or bought throughout the game

## Technical Specifications

| Specification | Value |
|---------------|-------|
| ASIN | B002BRYHY0 |
| Best Sellers Rank | #37,844 in Video Games ( See Top 100 in Video Games ) #1,028 in PlayStation 3 Games |
| Compatible Video Game Console Models | Sony PlayStation 3, Sony PlayStation 3 Slim, Sony PlayStation 3 Super Slim |
| Computer Platform | PlayStation 3 |
| Customer Reviews | 4.4 4.4 out of 5 stars (347) |
| Date First Available | May 31, 2009 |
| Is Discontinued By Manufacturer | No |
| Item Weight | 4.2 ounces |
| Item model number | 010086690354 |
| Language | English |
| Manufacturer | Sega |
| Number of Players | 1 |
| Product Dimensions | 6.72 x 5.24 x 0.57 inches; 4.16 ounces |
| Publication Date | March 16, 2010 |
| Rated | Teen |
| Release date | March 16, 2010 |
| Type of item | Video Game |
| UPC | 010086690354 |

## Images

![Resonance of Fate - Playstation 3 - Image 1](https://m.media-amazon.com/images/I/61nlxPwPDKL.jpg)

## Available Options

This product comes in different **Platform For Display** options.

## Customer Reviews

### ⭐⭐⭐⭐⭐ A one of a kind next-gen jrpg.
*by O***R on February 3, 2011*

I only recently began playing this because I am not able to on my older model PS3(MGS4 bundle). There is a known issue with older 60-80gb models where it freezes right after the initial loading menu after the intro movie. So I had to use my brothers PS3 to play this. Be forewarned, this *is* a very real bug that will never be patched by Sega because they don't listen to anyones feedback. If you own any Slim model or most of the 40/120-160gb models, I'm almost 100% positive you'll be fine. Now for the review. This game has a severe learning curve. This is one of those rare games where the battle system is nearly as complicated as a chess match and sometimes as frustrating as playing a chess match with Deep Blue. You *need* to do the tutorials provided you in the Arena when you first start out or else follow an in-depth online battle guide or you will FAIL, and you will do so hard. Why am I making it sound like it's a game not even worth playing because it's so hard? Well, I'm actually trying to provide proof for why this specific JRPG deserves to be played more than most. Resonance of Fate has a very intrigueing world, some good characters, and a mediocre story. You most likely won't be talking about it after you beat it much though. The questing, adventuring, and rebuilding a dead world is what makes you want to play. You play the game in chapters(16 to be precise) and are given a story mission to complete for each before you're allowed to proceed to the next chapter. The game is linear in that way, but you can do a number of side-quests, a 500-battle deep Arena, and many dungeons to grind your level as much as your JRPG-loving(or hating) heart desires. In fact, most of this *needs* to be done. At the very least, you need to grind some levels to make the game easier. This isn't like Dragon Quest though. You can reasonably grind 10-20 levels for each character in less than an hour if you know what you're doing. Leveling in this game is quite novel actually. You don't gain levels by just winning battles, you do so by doing damage with certain weapon types(of which there are 3: Machineguns, Hand Guns, and Granades). The more damage you do to enemies around or higher than your level, the more experience you gain for that weapon type. As each type levels, you gain max health and the ability to carry heavier weapons and eventually even dual-wield guns making for some extreme damage potential later in the game. It's actually part of how you exploit the leveling system. Each of the three characters specializes in one of the three weapon types and by using their other, weaker types to level, you actually buff up your overall level. You effectively using the stunning weapon type, which is machine-guns, to make it so that the other two characters can just cause tons of damage on high level enemies and it buffs them up quite quickly. The combat system is much too vast for me to explain here, but I will say this. I played the game for nearly 20 hours before I finally got every aspect of it down pat. I can honestly say I'm as close to an expert on it as I'll ever likely want to be and it's made my life with this game so much the better for it. There are many ways to kills enemies, some you may never use at all. The farther you get in the game, however, the more choices begin to open up. Early on you are limited by how many Hero Actions you can do, but you get more things called Bezels in the game that effectively increase how many actions you can take without putting yourself at risk. This allows you to better make use of things like Tri-attacks. Without explaining any of those terms, just know that it's important to know what situation to use what abilities. You can't just go willy-nilly with this game and run straight at a monsters face with guns-a-blazin'. That's a sure fire way to get yourself dead. D-E-D dead. So dead you'll likelly wonder how much it would cost to ship this game back to Sega via Patriot Missle. I have to point out the importance of learning the system and the enjoyment/satisfaction you will attain from doing so though. It's a rare game that makes me want to learn its deepest and darkest secrets. It is amazing to me the balance though. You can(and will) become godlike by the end of the game, but most of the game is a fight for your life. By chapter 6 or so, I was doing fine and not having too much trouble, but later zones in the game always bring higher level foes that can do massive damage if you feel as though you can go back to slacking in your playstyle. It's just too bad the script and story plotting is done at such an average level. This world that the game resides in is fascinating and the characters are interesting. Sadly, the chapter structure that works so well for the gameplay design shoots the story in the foot because it's told in short and simple cutscenes sandwiching the beginning and end of each. It's not The Last Rebellion or Enchanted Arms bad mind you, but it isn't going to win you over like FFVII either. This game grew on me a great deal over the course of a couple of weeks. As I got better I began to realize how special the battle system is in a lot of ways. Very few jrpgs give you this level of depth(Demon Souls comes to mind and as much as people seem to want to hate it, FFXIII to a certain degree). For the asking price right now, it is more than worth purchasing and giving a chance if you're looking for a great next-gen jrpg. We have to take what we can get in that department right now anyhow.

### ⭐⭐⭐⭐⭐ Exceptional Fresh IP in the Japanese RPG Genre
*by T***S on April 16, 2011*

Resonance of Fate is one of few fresh new RPG's in this age of sequels for the X-Box 360/PS3 generation of consoles. With no previous entry, it sought to find a place in gamer's hearts by uniting quick fast paced gameplay with a interestingly designed world and characters. How did it work? Well it was exceptional. The story takes a back seat in this game leaving us with essentially experiencing one year of the three main characters lives. Through their interaction through doing missions and helping to close out the story of one of the characters lives and through a non playable characters eyes of him coming to grips with the way the world is, a dazzling and interesting story is told. The highlight with the characters is their interaction. In battles they make interesting conversation with other and have excellent interactions that it becomes one of the most memorable aspects of the game. I had a few favorite lines with my favorite line of dialogue (and one will hear it quite often being). LeAnne: So do you want me on offense or defense? Vashyron: LeAnne goes both ways, thats good to know. Zephyr: Save it, will'ya! There are also many others that do bring smiles to my face (especially that involve Zephyr). The story as a whole though requires playing through twice and in quick succession (a second playthrough can take essentially eight hours or less) so it becomes a quick scene of cutscenes that weaves together into an interesting plot. I enjoyed it. Gameplay wise it is essentially a turn based action orientated RPG> Characters can wield/dual wield, machine guns (that do scratch damage), hand guns (direct damage, will convert scratch damage to direct damage), and grenades (can do both scratch and direct damage, and inflict status ailments). All can be leveled up and are directly dependent on customization options (guns can be customized, better grenades can be generated). The customization system is extensive and directly rewarding to those that engage in it (it makes a world of a difference in battle). The game could explain it better but it had a decent in game explanation. Characters level up by the number of times they use the weapons, with each one able to go to level 100, there is an arena too for training, and world map hexes (zones on the map) can be linked together for numerous benefits such as better exp gain. Essentially, with a weapon that deals tons of hits and double exp rings (give more exp to the characters) and the exp zone on the map with a double effect too, I was able to quickly raise characters levels in my first playthrough, maxing them out before the final boss. There are other intrinsics to the battle system that are explained well in the arena's tutorial so if one explores it the game can become a highly involving and quick paced game. Ultimately, the game looks good, sounds good, and with characters jumping and running with numerous animations, it is a fresh experience. Purchasing apparel in the game can affect the characters appearance during cutscenes and looks nice in battle and out. Enemy designs never feel old or look like early game models late game with just a fresh paint job. The game explains everything well and features addictive fast paced gameplay. I found the battle system addicting, played through the entire arena (at least 10 battles per the 50 ranks) and bonus near end game "realm", and finished the game in 170 hours, but a playthrough can be completed in just 30-40 hours if one rushes and doesnt level. Enjoy it if this appeals to you!

### ⭐⭐⭐⭐⭐ Great fun, so-so story
*by B***T on August 1, 2016*

I was a little unsure of how good this game would be at first but I have to say it's a pretty great one. I'm not gonna go into all the details of how the combat works because enough people have done that, but it's not nearly as complicated as you might think. It sounds really daunting when you read how it works, but once you get some practice it's super easy. In the beginning of the game just go to the arena and speak to the guy at the left desk. He's where you do the tutorials. Once you get those down you're good. I'm giving this five stars based on my overall enjoyment. I'm almost done with it and I didn't find too much of it to be frustratingly challenging and the parts I did were eventualy passed. I don't normally play many rpg's or jrpg's so I wouldn't know much about the criteria for a good one, but I think this one's pretty solid. The combat mechanics are what really makes it shine. The story gets three and a half stars: three for content, half for effort. It feels like the creators tried really, REALLY hard to make this deep and amazing story that would just suck you in but... it fell kind of flat. Don't get me wrong, the character stories are excellent and their interactions are often hilarious and very worth watching. The main story, the one you should be paying attention to, is pretty much non-existent until much later in the game. Sure, there's some foreshadowing and a few cryptic or vague hints at hidden goings on, but all in all you'll find yourself more concerned with the day to day lives of the protagonists than what's going on in the background. At least until they both come together. Sort of. I kind of wish that there was a little more exposition to how the world works or happened. It's just sort of flung at you like, "this is how life is," leaving you with quite a bit of questions that don't seem to have many answers, if any. It's an interesting concept, so I can't understand why it wasn't expanded on more clearly. A lot of parts in the story are left to you to try and piece together. Personally, I thought most of it was a little hard to understand and figure out, but with the characters it's not hard to get through. Just know that that's what's going to hold your interest. Overall, I really love this game despite it's, well, somewhat lackluster story and I recommend it to anyone who likes any sort of rpg, action game, or anything to do with guns. There's even a little of strategizing thrown into the mix. Oh, and one important thing: when the game loads it plays a pretty epic cutscene with one of the characters. After this comes the title screen, but instead of pushing start just wait for it to finish and it will play a different cutscene that actually does give a little exposition to the game. It helped things make a little more sense and it would've been really nice if this played on it's own and not when you were too distracted to hit the start button right away. Hope this review helps.

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*Last updated: 2026-09-17*