---
product_id: 150866340
title: "Eberron: Rising from The Last War (D&D Campaign Setting and Adventure Book) (Dungeons & Dragons)"
brand: "dungeons & dragons"
price: "89620CFA"
currency: XOF
in_stock: true
reviews_count: 9
category: "Dungeons & Dragons"
url: https://www.desertcart.sn/products/150866340-eberron-rising-from-the-last-war-d-and-d-campaign
store_origin: SN
region: Senegal
---

# Comprehensive campaign sourcebook Magic-fueled tech & airships New Artificer class & 16 races Eberron: Rising from The Last War (D&D Campaign Setting and Adventure Book) (Dungeons & Dragons)

**Brand:** dungeons & dragons
**Price:** 89620CFA
**Availability:** ✅ In Stock

## Summary

> ⚔️ Elevate your D&D game with Eberron’s electrifying world of magic and mystery!

## Quick Answers

- **What is this?** Eberron: Rising from The Last War (D&D Campaign Setting and Adventure Book) (Dungeons & Dragons) by dungeons & dragons
- **How much does it cost?** 89620CFA with free shipping
- **Is it available?** Yes, in stock and ready to ship
- **Where can I buy it?** [www.desertcart.sn](https://www.desertcart.sn/products/150866340-eberron-rising-from-the-last-war-d-and-d-campaign)

## Best For

- dungeons & dragons enthusiasts

## Why This Product

- Trusted dungeons & dragons brand quality
- Free international shipping included
- Worldwide delivery with tracking
- 15-day hassle-free returns

## Key Features

- • **Dive into a War-Torn World:** Experience Eberron’s unique blend of noir intrigue and pulp adventure with detailed maps and locations.
- • **Expand Your Character Horizons:** Choose from 16 new race and subrace options, including transformative dragonmarks.
- • **Innovative Magic Meets Technology:** Explore a setting where lightning trains and airships redefine fantasy gameplay.
- • **Unite Your Party with Group Patrons:** Introduce a fresh dynamic with backgrounds designed for the entire adventuring group.
- • **Play as the First New Class in Years:** Master the Artificer, the official 5e class that melds invention and magic.

## Overview

Eberron: Rising from The Last War is a definitive Dungeons & Dragons campaign book that immerses players and Dungeon Masters in a richly detailed, war-torn world where magic and technology collide. Featuring new races, the groundbreaking Artificer class, and innovative group mechanics, it offers everything needed to launch unforgettable adventures in a noir-inspired fantasy setting.

## Description

Explore the lands of Eberron in this campaign sourcebook for the world’s greatest roleplaying game. This book provides everything players and Dungeon Masters need to play Dungeons & Dragons in Eberron—a war-torn world filled with magic-fueled technology, airships and lightning trains, where noir-inspired mystery meets swashbuckling adventure. Will Eberron enter a prosperous new age or will the shadow of war descend once again?• Dive straight into your pulp adventures with easy-to-use locations, complete with maps of floating castles, skyscrapers, and more.• Explore Sharn, a city of skyscrapers, airships, and noirish intrigue and a crossroads for the world’s war-ravaged peoples.• Include a campaign for characters venturing into the Mournland, a mist-cloaked, corpse-littered land twisted by magic.• Meld magic and invention to craft objects of wonder as an artificer—the first official class to be released for fifth edition D&D since the Player’s Handbook.• Flesh out your characters with a new D&D game element called a group patron—a background for your whole party.• Explore 16 new race/subrace options including dragonmarks, which magically transform certain members of the races in the Player’s Handbook.• Confront horrific monsters born from the world’s devastating wars.

Review: A Satisfying Mixed Bag of Eberron - Rise from the Last War is a great book for anyone wanting to play in an Eberron campaign or who has always been curious about the setting. The updates to the races are exactly what the fans expected and wanted. The removal of warforged subraces was a little disappointing, but I’m satisfied with what we got. There is enough variety with the shifter subraces that it’s not too difficult to create your own to incorporate any theme you feel is missing. The improvement of the orc is most welcome, especially as someone who has never liked the default evil savages they are depicted as in other settings. A finalized, printed version of the artificer is wonderful, and I hope to see future artificer subclasses make their way into Unearthed Arcana playtest material at some point this year. Not everything is perfect though, as the monsters and locations could do with being fleshed out some more for anyone who doesn’t own previous edition setting books. There is more than enough here to make this book worth picking up, especially if you’re wanting to run an Eberron campaign, but having individual elements of the setting fleshed out more would be helpful. Material is available through DMs Guild, but an official book in the vein of the Sword Coast Adventurers Guild would be most appreciated.
Review: Excellent variant from "traditional" D&D setting - I love this book. I think it's a real masterpiece, both in terms of content and layout. If you're looking for new ideas for your classic high medieval fantasy or LOTR inspired D&D campaign, this probably isn't for you. If you're looking for a well imagined, deeply realized, nuanced very alternate D&D setting, this will inspire and amaze you. There's lots here to love. I especially enjoyed the Eberron take on the races of D&D, particularly the goblinoids and the halflings. It really re-imagines magic, the multiverse and provides a deeper take on society and social roles for characters to inhabit. Eberron is a lot more gray in terms of good and evil, and a vivid place to set your campaign. I would recommend this to anyone who is looking to make a shift from the Forgotten Realms/Greyhawk type campaign worlds. It's a lot more than a "one-off," and it doesn't disappoint.

## Features

- This book provides everything players and Dungeon Masters need to play Dungeons & Dragons in Eberron—a war-torn world filled with magic-fueled technology
- Collect all D&D books and play with your friends!

## Technical Specifications

| Specification | Value |
|---------------|-------|
| ASIN | 0786966890 |
| Best Sellers Rank | #9,099 in Toys & Games ( See Top 100 in Toys & Games ) #45 in Game Pieces #260 in Board Games (Toys & Games) |
| Customer Reviews | 4.8 4.8 out of 5 stars (9,942) |
| Department | All Ages, Unisex |
| Item Weight | 2.45 pounds |
| Item model number | WTCC72540000 |
| Language | English |
| Manufacturer | Wizards of the Coast |
| Manufacturer recommended age | 12 months - 8 years |
| Product Dimensions | 8.5 x 0.8 x 11.1 inches |
| Release date | November 19, 2019 |

## Images

![Eberron: Rising from The Last War (D&D Campaign Setting and Adventure Book) (Dungeons & Dragons) - Image 1](https://m.media-amazon.com/images/I/81OIiCSEeVL.jpg)

## Available Options

This product comes in different **Style** options.

## Customer Reviews

### ⭐⭐⭐⭐⭐ A Satisfying Mixed Bag of Eberron
*by D***E on March 19, 2020*

Rise from the Last War is a great book for anyone wanting to play in an Eberron campaign or who has always been curious about the setting. The updates to the races are exactly what the fans expected and wanted. The removal of warforged subraces was a little disappointing, but I’m satisfied with what we got. There is enough variety with the shifter subraces that it’s not too difficult to create your own to incorporate any theme you feel is missing. The improvement of the orc is most welcome, especially as someone who has never liked the default evil savages they are depicted as in other settings. A finalized, printed version of the artificer is wonderful, and I hope to see future artificer subclasses make their way into Unearthed Arcana playtest material at some point this year. Not everything is perfect though, as the monsters and locations could do with being fleshed out some more for anyone who doesn’t own previous edition setting books. There is more than enough here to make this book worth picking up, especially if you’re wanting to run an Eberron campaign, but having individual elements of the setting fleshed out more would be helpful. Material is available through DMs Guild, but an official book in the vein of the Sword Coast Adventurers Guild would be most appreciated.

### ⭐⭐⭐⭐⭐ Excellent variant from "traditional" D&D setting
*by J***Y on November 29, 2019*

I love this book. I think it's a real masterpiece, both in terms of content and layout. If you're looking for new ideas for your classic high medieval fantasy or LOTR inspired D&D campaign, this probably isn't for you. If you're looking for a well imagined, deeply realized, nuanced very alternate D&D setting, this will inspire and amaze you. There's lots here to love. I especially enjoyed the Eberron take on the races of D&D, particularly the goblinoids and the halflings. It really re-imagines magic, the multiverse and provides a deeper take on society and social roles for characters to inhabit. Eberron is a lot more gray in terms of good and evil, and a vivid place to set your campaign. I would recommend this to anyone who is looking to make a shift from the Forgotten Realms/Greyhawk type campaign worlds. It's a lot more than a "one-off," and it doesn't disappoint.

### ⭐⭐⭐⭐⭐ Eberron for 5e
*by F***E on May 1, 2023*

This book is probably one of the best WOTC products for 5e. It is a true setting sourcebook, providing setting information and practical advice for crafting adventures in Eberron. The level of setting info is particularly rare amongst 5e products which have lately focused their page count on player options and mechanics as well as providing long adventures instead of providing useful setting information and story hooks (see Dragonlance and Spelljammer as examples of this). That deficiency is not the case in Eberron: Rising from the Last War. There are descriptions with adventurer hooks for numerous locations in the continent of Khorvaire and short sections on other continents and locales in the world of Eberron. There is a good player section with mechanics for Eberron character and a significant amount of setting information. If you just let your players read the first few chapters of the book they will have all the setting info they need for a satisfying experience in Eberron. The bestiary isn’t bad either. I always think there could be more monsters though. The flip side of this is that all of the work to create an adventure is on the DM. This is not an “out of the box” adventure. It is a setting book. There are plenty of story hooks and villains provided that can be used to create adventures. Other adventures can be adapted to the setting fairly easy with several like Ghosts of Saltmarsh, Princes of the Apocalypse, and others having notes on how to use them in multiple settings including Eberron. The plus side of this exclusively being a setting book is that it has significant longevity. You can still use your Eberron book regardless of the edition of DnD you are playing. When the new core book versions come out in 2024 this book will remain relevant to anyone planning to use the Eberron setting in the future.

## Frequently Bought Together

- Dungeons & Dragons Eberron: Rising from The Last War (D&D Campaign Setting and Adventure Book)
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*Product available on Desertcart Senegal*
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*Last updated: 2026-02-20*