---
product_id: 1479044
title: "Call of Duty: World at War Greatest Hits Final Fronts - PlayStation 2"
brand: "activision"
price: "96243CFA"
currency: XOF
in_stock: true
reviews_count: 13
url: https://www.desertcart.sn/products/1479044-call-of-duty-world-at-war-greatest-hits-final-fronts
store_origin: SN
region: Senegal
---

# 3 Campaigns PS2 Compatibility Flamethrower Weapon Call of Duty: World at War Greatest Hits Final Fronts - PlayStation 2

**Brand:** activision
**Price:** 96243CFA
**Availability:** ✅ In Stock

## Summary

> 🔥 Ready for Battle? Join the Greatest Hits of Warfare! 🎮

## Quick Answers

- **What is this?** Call of Duty: World at War Greatest Hits Final Fronts - PlayStation 2 by activision
- **How much does it cost?** 96243CFA with free shipping
- **Is it available?** Yes, in stock and ready to ship
- **Where can I buy it?** [www.desertcart.sn](https://www.desertcart.sn/products/1479044-call-of-duty-world-at-war-greatest-hits-final-fronts)

## Best For

- activision enthusiasts

## Why This Product

- Trusted activision brand quality
- Free international shipping included
- Worldwide delivery with tracking
- 15-day hassle-free returns

## Key Features

- • **Statistical Edge:** Track your performance with enhanced in-game statistics!
- • **Tactical Warfare:** Master various mission types: infantry, sniper, and tank assaults!
- • **Unleash the Fury:** Experience intense combat with new weapons like the flamethrower!
- • **Diverse Campaigns:** Engage in 13 missions across three thrilling campaigns!
- • **Multiplayer Mayhem:** Join friends online for epic vehicle combat and strategic gameplay!

## Overview

Call of Duty: World at War Greatest Hits Final Fronts for PlayStation 2 immerses players in the Pacific Theater, featuring intense combat against the Imperial Japanese forces. With 13 missions across three campaigns, players can utilize new weapons like the flamethrower and engage in diverse mission types, including online multiplayer action with improved statistics.

## Description

Developed exclusively for the PlayStation 2 computer entertainment system, this game offers a companion experience to Call of Duty: World at War, featuring its own unique set of missions, engagements and challenges that are set within the Pacific and European campaigns through many of the pivotal battles that led to the end of the world’s greatest war.

Review: The Best of the Call of Duty Franchise - With 'Black Ops' having been released this past November and becoming the highest-selling Call of Duty game in the franchise, what made me turn the clock backwards and play 'World at War'? The answer is simple: balanced gameplay. There is no doubt that the peak point of any Call of Duty game from 'Modern Warfare' and beyond is its incredible multiplayer. Well... "incredible" applying to really only 'Modern Warfare' and 'World at War'. 'Modern Warfare 2's' multiplayer took what had been established by its predecessors, tried to expand it beyond a scope of reasonable means, and ended up failing miserably creating one of the most broken multiplayer experiences of any contemporary game. 'Black Ops' fared much better, bringing more balance to the gameplay (initially) and well-designed multiplayer maps as well as probably the best campaign storyline in Call of Duty's history. The problem with 'Black Ops' was how stale gameplay became after only a few months of playtime. Treyarch exaggerated the customization of your character and, while what you can customize is innovative, it gets boring when you can simply buy everything at a low cost. 'Black Ops' currency system was an attempt to force the player to work and literally "pay" for what they wanted in their load out. The problem arose, however, that once you obtained your "Superman class" (i.e. every perk, weapon, accessories, etc. you wanted), there was little incentive to continue playing the game, and this was the point at which I sold 'Black Ops'. I ended up reverting all the way back to 'Call of Duty 4', which remains to be an excellent, innovative, challenging, and fair game to this day. But what about 'World at War'? Its status being fallen into the shadow of its big brother, CoD 4, takes away from the appreciation and respect the game deserves. With a dark setting, no humour, an entirely serious tone, an intense campaign storyline, and being the goriest of all the Call of Duty games - 'World at War' stands out amongst the quickly growing crowd of its brother and sister games. I cannot praise the storyline and single player campaign enough and, whilst I admitted that 'Black Ops' has the #1 superior campaign of all Call of Duty games, 'World at War's' comes in a very, very close second. Also of utmost importance to me (and most other players), the multiplayer is everything that it should be: 1) Fun 2) Balanced 3) Fair 4) Exciting While some in the list could be construed into the same thing, these are the four adjectives that come to my mind when thinking of 'World at War's' multiplayer. Some may disagree and exclaim that the MP40 submachine gun is imbalanced, and they are fine to think that way (personally, I find the rifles and bolt-action weapons to be more devastating than any SMG). For me, however, 'World at War' delivers the joy I felt when I played 'Call of Duty 4's' multiplayer for the first time, and *thensome*. I also originate my war-themed, first-person shooter history in 'Medal of Honor: Allied Assault' for the PC - naturally, there exists a great appreciation and appeal towards WWII-era shooters for me. In sum, 'World at War' gets a "check +" in every category and I am truly impressed with this addition to the currently dismantled 'Call of Duty' franchise steering itself into mediocre and broken oblivion. I would highly recommend this game to anyone who likes first-person shooters, is sick of 'Modern Warfare 2' and/or 'Black Ops', and enjoys balanced multiplayer gameplay.
Review: Still fun... - I keep seeing alot of people say this game sucks or I am tired of WWII. Hogwash I say. If it isn't WWII (which there have been that many entried lately), then we are killing aliens or doing things like Modern Warfare, which is alot like America's Army, Splinter Cell, or alot of other games that do the same thing over and over. Personally, they keep doind that as long as the game is cool. And this game is cool. The best in the series??? No, but still alot of fun. The single player mission is intense like all COD games that have come before it. There are few moments to rest while playing it. The sound isn't great on the guns, but it is solid. Everyone wants sound effects like on TV, but guns fired in real life don't sound like that. They sound alot like what is in this game. And there are alot of cool levels here, with the story being told from different perspectives: The Russians fighting there way to Germany and the Americans fighting the Japanese. While the battles are intense, the graphics are very good as well as the sound effects. And the game runs smooth. The only bad part is is that the game ends too soon which had become a common occurance for each COD game since the first. You will get no more than around 8 hours on this game, which seems to be the way most games go nowadays unless you are playing Half-Life or Farcry. Mp is what most seem to want, and it doesn't dissappoint. The achievements are pretty much the same as MW, except they have added kills with dogs and a whole category for vehicles. The battles are mostly fast and furious and the maps are pretty cool as well. Some maps don't support more than about 30 people without being to cluttered while most are big enough. I only had 2 real issues with the MP: my computer would freeze alot and I do mean alot and HC. My computer stats were lost twice because of a mjor malfunction, so having to start over after reaching level 65 wasn't any fun. And HC, I don't really like it. Being sniped by a pistol clear across the board sucks and running from cover while someone sprays bullets because they saw something move and getting kills that way doens't take any skill. I would spec guys and when the UAV would come up, they would just shoot thru wall or vehicles wherever the dots were and get kills that way. I still miss the old play which doesn't seem to be around anymore. Oh well... Anyways, I thought this game was great and will play any game that looks great, sounds great, and plays great no matter what setting the game is in. If you liked COD before, don't miss out on this.

## Features

- The Pacific Theater: Fighting against a new enemy, the Imperial Japanese, the Americans must learn to deal with their more aggressive fighting techniques such as Banzai Charges, booby traps, and night assaults.
- New Weapons: Delivering the cinematic intensity and chaos that the franchise is known for, this game challenges players to harness the power of new weapons like the flamethrower – the weapon of choice for fighting in tight and confined spaces.
- Three Campaigns: Featuring 13 missions and three campaigns, fight as a member of the 2nd Marine Division in the Pacific, the 6th British Airborne on the banks of the Rhine, or the 80th Infantry in Bastogne.
- Engage in multiple mission types including infantry, infiltration, sniper, large scale assaults, night fighting, and tank assaults.
- Online multiplayer action includes vehicle combat with tanks and a host of improved in-game, statistical features

## Technical Specifications

| Specification | Value |
|---------------|-------|
| ASIN | B0033T1UWW |
| Best Sellers Rank | #37,460 in Video Games ( See Top 100 in Video Games ) #1,048 in PlayStation 2 Games |
| Compatible Video Game Console Models | Sony PlayStation 2 |
| Computer Platform | PlayStation 2 |
| Customer Reviews | 4.5 4.5 out of 5 stars (4,785) |
| Date First Available | January 5, 2010 |
| Global Trade Identification Number | 00047875839175 |
| Is Discontinued By Manufacturer | No |
| Item Weight | 3.42 ounces |
| Item model number | 83917 |
| Language | English |
| Manufacturer | Activision Publishing |
| Product Dimensions | 5.43 x 0.59 x 7.56 inches; 3.42 ounces |
| Publication Date | January 5, 2010 |
| Rated | Teen |
| Release date | January 5, 2010 |
| Type of item | Video Game |
| UPC | 047875839175 |

## Images

![Call of Duty: World at War Greatest Hits Final Fronts - PlayStation 2 - Image 1](https://m.media-amazon.com/images/I/91+CDfxlKNL.jpg)
![Call of Duty: World at War Greatest Hits Final Fronts - PlayStation 2 - Image 2](https://m.media-amazon.com/images/I/51WzbguWjjL.jpg)

## Questions & Answers

**Q: Can anyone explain what the "Greatest Hits" means? Is it better to buy than "plain" Call of Duty: World at War - Final Fronts?**
A: Greatest hits means that the game has sold 1,000,000 copies and in stores. the name says it all, that it is a GREATEST HITS, a game that was great enough to sell tons of copies. same as with ps1 and how the xbox has the platinum. when ps1 would get a game thats greatests hits, it would be $19.99

**Q: Do play cod world at war and then cod world at war final fronts**
A: I'm not familiar with the "World at War" but I think this edition is just "Final Fronts."  There's only campaign as a playing option, no multiplayer.

**Q: is this the same version as ps1?**
A: Did you mean PS3?
The ps2 and ps3 game are completely different

**Q: is it 2 player?**
A: Yes, it is 2 player co-op. Some missions aren’t included in co-op mode, notably “Vendetta”, but it is still a lot of fun.

## Customer Reviews

### ⭐⭐⭐⭐⭐ The Best of the Call of Duty Franchise
*by C***Z on January 24, 2011*

With 'Black Ops' having been released this past November and becoming the highest-selling Call of Duty game in the franchise, what made me turn the clock backwards and play 'World at War'? The answer is simple: balanced gameplay. There is no doubt that the peak point of any Call of Duty game from 'Modern Warfare' and beyond is its incredible multiplayer. Well... "incredible" applying to really only 'Modern Warfare' and 'World at War'. 'Modern Warfare 2's' multiplayer took what had been established by its predecessors, tried to expand it beyond a scope of reasonable means, and ended up failing miserably creating one of the most broken multiplayer experiences of any contemporary game. 'Black Ops' fared much better, bringing more balance to the gameplay (initially) and well-designed multiplayer maps as well as probably the best campaign storyline in Call of Duty's history. The problem with 'Black Ops' was how stale gameplay became after only a few months of playtime. Treyarch exaggerated the customization of your character and, while what you can customize is innovative, it gets boring when you can simply buy everything at a low cost. 'Black Ops' currency system was an attempt to force the player to work and literally "pay" for what they wanted in their load out. The problem arose, however, that once you obtained your "Superman class" (i.e. every perk, weapon, accessories, etc. you wanted), there was little incentive to continue playing the game, and this was the point at which I sold 'Black Ops'. I ended up reverting all the way back to 'Call of Duty 4', which remains to be an excellent, innovative, challenging, and fair game to this day. But what about 'World at War'? Its status being fallen into the shadow of its big brother, CoD 4, takes away from the appreciation and respect the game deserves. With a dark setting, no humour, an entirely serious tone, an intense campaign storyline, and being the goriest of all the Call of Duty games - 'World at War' stands out amongst the quickly growing crowd of its brother and sister games. I cannot praise the storyline and single player campaign enough and, whilst I admitted that 'Black Ops' has the #1 superior campaign of all Call of Duty games, 'World at War's' comes in a very, very close second. Also of utmost importance to me (and most other players), the multiplayer is everything that it should be: 1) Fun 2) Balanced 3) Fair 4) Exciting While some in the list could be construed into the same thing, these are the four adjectives that come to my mind when thinking of 'World at War's' multiplayer. Some may disagree and exclaim that the MP40 submachine gun is imbalanced, and they are fine to think that way (personally, I find the rifles and bolt-action weapons to be more devastating than any SMG). For me, however, 'World at War' delivers the joy I felt when I played 'Call of Duty 4's' multiplayer for the first time, and *thensome*. I also originate my war-themed, first-person shooter history in 'Medal of Honor: Allied Assault' for the PC - naturally, there exists a great appreciation and appeal towards WWII-era shooters for me. In sum, 'World at War' gets a "check +" in every category and I am truly impressed with this addition to the currently dismantled 'Call of Duty' franchise steering itself into mediocre and broken oblivion. I would highly recommend this game to anyone who likes first-person shooters, is sick of 'Modern Warfare 2' and/or 'Black Ops', and enjoys balanced multiplayer gameplay.

### ⭐⭐⭐⭐⭐ Still fun...
*by W***N on October 27, 2009*

I keep seeing alot of people say this game sucks or I am tired of WWII. Hogwash I say. If it isn't WWII (which there have been that many entried lately), then we are killing aliens or doing things like Modern Warfare, which is alot like America's Army, Splinter Cell, or alot of other games that do the same thing over and over. Personally, they keep doind that as long as the game is cool. And this game is cool. The best in the series??? No, but still alot of fun. The single player mission is intense like all COD games that have come before it. There are few moments to rest while playing it. The sound isn't great on the guns, but it is solid. Everyone wants sound effects like on TV, but guns fired in real life don't sound like that. They sound alot like what is in this game. And there are alot of cool levels here, with the story being told from different perspectives: The Russians fighting there way to Germany and the Americans fighting the Japanese. While the battles are intense, the graphics are very good as well as the sound effects. And the game runs smooth. The only bad part is is that the game ends too soon which had become a common occurance for each COD game since the first. You will get no more than around 8 hours on this game, which seems to be the way most games go nowadays unless you are playing Half-Life or Farcry. Mp is what most seem to want, and it doesn't dissappoint. The achievements are pretty much the same as MW, except they have added kills with dogs and a whole category for vehicles. The battles are mostly fast and furious and the maps are pretty cool as well. Some maps don't support more than about 30 people without being to cluttered while most are big enough. I only had 2 real issues with the MP: my computer would freeze alot and I do mean alot and HC. My computer stats were lost twice because of a mjor malfunction, so having to start over after reaching level 65 wasn't any fun. And HC, I don't really like it. Being sniped by a pistol clear across the board sucks and running from cover while someone sprays bullets because they saw something move and getting kills that way doens't take any skill. I would spec guys and when the UAV would come up, they would just shoot thru wall or vehicles wherever the dots were and get kills that way. I still miss the old play which doesn't seem to be around anymore. Oh well... Anyways, I thought this game was great and will play any game that looks great, sounds great, and plays great no matter what setting the game is in. If you liked COD before, don't miss out on this.

### ⭐⭐⭐⭐⭐ Not too bad for $20
*by T***A on July 6, 2010*

I'm not going to get into all of the details of this game as there are a ton of resources out there outlining the campaign and online modes but if you want a cheap first-person shooter for the DS, this is a good choice. Overall the graphics look pretty good on the DSi XL that I play this game on and there are times where it is kinda hard to see your enemies but if you shoot enough rounds in that general direction, you eventually drop them. I think the campaign mode took me around 20 hours or so to beat and I had the difficulty turned way down so it would be easier. This game has some fun vs. modes and online play that you can use and I was very impressed with the sound of the weapons and the detailing of the backgrounds to all of the game play. There will always be games out there with better graphics than what you have but you don't have a lot of options when it comes to FPS on the DSi so I figured I would give this game a chance and I did not walk away disappointed. The only thing that I have noticed is that sometimes it seems like I have to empty and entire magazine of rounds in an enemy to drop him and at certain points of the game it feels like a mindless carnival shoot-em-up but it is still fun. Also, the controls can be a bit tricky. You use the L/R buttons to fire and your D-pad to walk forward, backward, left and right. To look around, you use the cursor on the touch screen which can leave the DSi a bit lop-sided in your hands, depending how you sit when you play. I usually prop my XL on a couch pillow to keep it up and balance the XL in my left hand to keep it steady. I know it sounds unusual to get instructions like this but when you are talking about a game that you will play for hours at a time, you need to be comfortable. The reason why I traded in my DS Lite for the XL was because the Lite didn't fit my hands and would leave my thumbs aching about 30 minutes of play time, regardless how I held the lite, the DS XL fits me much better (but the XL is a different review altogether that I have posted). Anyway, if you buy this game expecting nothing more than a fun shoot-em-up with average graphics, you will be satisfied.

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