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⚔️ Dive into endless dungeon thrills—where every roll writes your legend!
Dungeons & Dragons: Temple of Elemental Evil is a cooperative board game for 1-5 players featuring randomized dungeon tiles, tactical combat, and character progression. With a 60-minute playtime, it offers high replayability through dynamic scenarios and can be combined with other D&D Adventure System games for expanded campaigns. Designed for both solo and group play, it balances accessibility with strategic depth, making it a must-have for fantasy enthusiasts and collaborative gamers alike.


























| ASIN | B00TLRT3YC |
| Age Range Description | Baby |
| Are Batteries Required | No |
| Best Sellers Rank | #212,771 in Toys & Games ( See Top 100 in Toys & Games ) #5,569 in Board Games (Toys & Games) |
| Brand Name | WizKids |
| CPSIA Cautionary Statement | Choking Hazard - Small Parts |
| Customer Package Type | Standard Packaging |
| Customer Reviews | 4.7 4.7 out of 5 stars (1,016) |
| Edition | Standard Edition |
| Educational Objective | Cooperative Play |
| Estimated Playing Time | 60 Minutes |
| Expansion For | Castle Ravenloft, The Legend of Drizzt |
| Game Mechanics | combat, cooperative, exploration |
| Genre | Cooperative |
| Global Trade Identification Number | 00634482718186 |
| Indoor Outdoor Usage | Indoor |
| Is Assembly Required | No |
| Item Dimensions | 10 x 12.5 x 12.5 inches |
| Item Weight | 3.18 Kilograms |
| Language | English |
| Manufacturer | Rejects from Studios |
| Manufacturer Maximum Age (MONTHS) | 1200.0 |
| Manufacturer Minimum Age (MONTHS) | 168.0 |
| Manufacturer Part Number | WZK71818 |
| Manufacturer Warranty Description | No Warranty |
| Material Type | Paper |
| Model Number | WZK71818 |
| Number of Items | 1 |
| Number of Players | 5 |
| Operation Mode | Manual |
| Rulebook Availability | Printed Included |
| Size | Medium |
| Sub Brand | Dungeons & Dragons |
| Subject Character | Adventurer |
| Theme | Fantasy |
| UPC | 044986990542 634482718186 |
| Unit Count | 1.0 Count |
M**K
Not The Classic Adventure But Who Cares?
To begin with, this is an homage to the classic AD&D module, but it's not the same story. If you're expecting to try to defeat the Demon Queen Zuggtmoy and her army of fungi, storry to disappoint you. While this is not really classic roleplaying, neither is it a classic board game. It takes elements of both and combines them with randomized elements to make a fantastic and fun hybrid which I think is a unique experience. And one major advantage it has over other games is that it can be played by a single player! After all, it can be hard to find a group of players where everyone can agree on a DM. In this game, the monsters and villains have pre-programmed instructions of how they behave under certain conditions. Just follow the instructions which fit the current state of the game. Possibly the most unique aspect of these games (there are six in the D&D Adventure System series) is the fact that the board is made up of tiles which are randomly drawn from a common stack. This means that even if the same scenario is replayed, there almost no chance that it will turn out the same way twice. Combined with randomly drawn monsters, encounters and treasures and you have a game which can easily go one way or another depending on pure chance. This is fairly similar to D&D as I played it since random encounters and bad luck of the dice can bring even the most powerful party down as fast as lucky rolls can keep a weak party alive against huge odds. This game is a bit complicated but not to the point where it is difficult to play or learn. In fact, compared to similar games based on H.P. Lovecraft's Cthulhu Mythos, these games are much easier to play and more fun since the game is not balanced such that the players lose almost every time. And the rules of the D&D Adventure System carry over to the other games in the series, for the most part. And if you like, you can even beef up one game by adding monsters from another one. Maybe one day Wizards of the Coast will publish a book of new scenarios, some of which might combine elements from two or more games into a whole new adventure! All in all, this game specifically is a great value for the money. The pieces are nice and the tokens and boards are made of good material which should hold up over many hours of play. If you shell out the extra money for the Deluxe version, the painted miniatures alone are probably worth the price of the entire game!
U**N
The best of the D&D board games so far.
For those of you new to the D&D board games, these are a series of collaborative games intended as a sort of "D&D light". You and your fellow players work together as you explore dungeons and face evil monsters. Each game comes with an adventure book with about a dozen different adventures and 5 playable characters. Due to the random elements of the dungeon creation and combat, and the variety of characters you can play, the adventures are replayable and will yield slightly different experiences. Each edition offers some new rules as they refine and improve the system or introduce new rules based on the challenges of that particular adventure (for instance, the way that traps work changes from game to game). As someone who loves the ROLE part of role playing, these games don't take the place of traditional table top role playing, but they're a lot of fun and do help get me by between session with my role playing group. Prior to playing this game we'd played the Ravenloft, Ashardalon, and Drizzt games (though only 1 adventure from Drizzt) and this is by far our favorite. Why? Because the game includes mechanics for playing it as a campaign in which you play the same characters and advance them between chapters. Some of the other games had suggestions of how to do this (mainly online) but this is the first of the games to offer a system of advancement which feels natural and satisfying within the game, without making things too easy for the players too quickly. Plus, the difficulty of the monsters increases as you play further into the campaign - with some monsters being swapped out for more advanced versions. Also, unlike some of the earlier games, there's some nice diversity to the challenges you face in each chapter, including a few challenges set in the nearby town. If you've enjoyed the other D&D board games or are thinking about giving them a try, you should definitely give this one a go.
J**B
No es exelente su sistema, pero la cantidad de miniaturas por el precio está bien
O**K
I have no complaints, rather compliments about the product itself. Countless hours of having imaginative fun and adventure with my kids 7 and 4 and 2 Recommended for any Cool Dads out there cheers~~~
L**.
Love the product and anything dnd. My family has yet to try this. I initially bought this for the dnd class that I have. My students love and prefer the board game editions as they are easier to set up and all quests and characters are pre-made and ready to play.
S**O
Estoy cansado de que me regalen juegos de mesa guapísimos para jugarlo una vez y no volver a sacarlo nunca más, por no pdoer quedar con gente, que sea demasiado complejo para mis hijas (8 y 13), que se tarde demasiado en jugar y/o preparar.... éste es todo lo contrario: se prepara super rápido (pocos minutos), y la partida se puede acabar en 1-2 horas. Se pueden jugar partidas individuales y seguir la campaña en sí. Hasta puedes jugar solo gracias a las reglas de comportamiento de cada enemigo, que es como una "IA" simplificada. A todo esto se suma el "envoltorio": La caja es enorme y sobra espacio, para una vez sacado todo poder guardarlo fácilmente. Trae bolsitas de distintos tamaños, así que no necesitas comprar soluciones para mantener todo ordenado al guardarlo como ocurre con otros juegos. las figuras de plástico me parecen más que correctas para el precio y la cantidad. Particularmente, el dragón negro es muy guapo. Si se te da bien pintar, te pueden quedar de la hostia. Los únicos puntos negativos (que no desbalancean ni de lejos todo lo positivo, al menos ne mi opinión): -Subir de nivel con monedas y librarte de peligros con Puntos de Experiencia me sigue resultando muy raro. Entiend el por qué de las reglas pero no me gusta. -Solo se puede subir de nivel 1 vez, con lo cual la mejora de partida a partida si sigues la campaña es mínima. Pero bueno, para eso ya está el D&D de verdad, o cualquier RPG de mesa, está claro.
K**H
Great game!
Trustpilot
2 weeks ago
5 days ago