---
product_id: 12784036
title: "An Architectural Approach to Level Design"
brand: "christopher w. totten"
price: "97887CFA"
currency: XOF
in_stock: true
reviews_count: 13
url: https://www.desertcart.sn/products/12784036-an-architectural-approach-to-level-design
store_origin: SN
region: Senegal
---

# An Architectural Approach to Level Design

**Brand:** christopher w. totten
**Price:** 97887CFA
**Availability:** ✅ In Stock

## Quick Answers

- **What is this?** An Architectural Approach to Level Design by christopher w. totten
- **How much does it cost?** 97887CFA with free shipping
- **Is it available?** Yes, in stock and ready to ship
- **Where can I buy it?** [www.desertcart.sn](https://www.desertcart.sn/products/12784036-an-architectural-approach-to-level-design)

## Best For

- christopher w. totten enthusiasts

## Why This Product

- Trusted christopher w. totten brand quality
- Free international shipping included
- Worldwide delivery with tracking
- 15-day hassle-free returns

## Description

Full description not available

## Images

![An Architectural Approach to Level Design - Image 1](https://m.media-amazon.com/images/I/51+XE8jkh9L.jpg)
![An Architectural Approach to Level Design - Image 2](https://m.media-amazon.com/images/I/51CyrzsZ56L.jpg)
![An Architectural Approach to Level Design - Image 3](https://m.media-amazon.com/images/I/41LSm0BQBpL.jpg)

## Customer Reviews

### ⭐⭐⭐⭐ 4.0 out of 5 stars







  
  
    Great concepts explored and explained, with lots of references from well known game releases. Worth the struggle.
  

*by D***G on Reviewed in the United States on December 14, 2017*

W. Chiu's assessment, that "The book reads like an extended graduate thesis on level design", is a good description of this book.  This is both its strength and its weakness.On the plus side, there are lots of great ideas discussed.  These are backed up with plenty of examples from actual games, including some fairly recent releases (for a 2014 publication).  The references are many and most of them are great sources of additional information, especially if you want to further research a particular topic.On the minus side, there is not a lot of connection between concept and execution.  There is very little "how to" info here.  The mechanics of applying the ideas to working game content are left to your imagination and your personal engineering skills.  Also on the minus side, the general tone of the book is just barely on the bearable side of the line between readable and insufferably academic.  There are several passages where 100 words were used to say something that could have been conveyed effectively with 20 words.  In the style of many educators and lecturers, nearly every point was introduced, made, remade, and then summarized.  As a training tool, this can be very effective or very tiresome.  Also, there were at least half a dozen grammar gaffs that slipped by the copy editors.  That is probably forgivable, however, in a 400+ page book.Overall, this still a valuable and recommended addition to the library of any level designer, environmental artist or even game producer striving for delivering great game content.  If you can wade through the heavy passages, you might find your whole perspective on level design has been expanded. If you combine the ideas and concepts in this book with the techniques from other more practical guides, such as Alex Galuzin's "Preproduction Blueprint: How to Plan Game Environments and Level Designs" (and plenty of hands on practice), you will probably create some truly amazing game spaces.

### ⭐⭐⭐⭐⭐ 5.0 out of 5 stars







  
  
    Great advice
  

*by A***T on Reviewed in the United States on July 28, 2018*

Almost done reading it. I bought it after watching a GDC session that referenced it as inspiration in several level design challenges. I can see why they liked it. It doesn’t have as many visuals as I thought it would, a fair amount of text, but lots of gems and good advice. I will be able to apply what I learned, already thinking about how. Recommended.

### ⭐⭐⭐⭐⭐ 5.0 out of 5 stars







  
  
    Lengthy book, great for experts, amateurs and curious people.
  

*by S***O on Reviewed in the United States on August 10, 2018*

Haven't read it completely yet, but based on the structure and the content it's going to touch on, I can say it will be a very excellent book. I think it's easily accessible to people who make games as well as people who have a passing interest in level design.

---

## Why Shop on Desertcart?

- 🛒 **Trusted by 1.3+ Million Shoppers** — Serving international shoppers since 2016
- 🌍 **Shop Globally** — Access 737+ million products across 21 categories
- 💰 **No Hidden Fees** — All customs, duties, and taxes included in the price
- 🔄 **15-Day Free Returns** — Hassle-free returns (30 days for PRO members)
- 🔒 **Secure Payments** — Trusted payment options with buyer protection
- ⭐ **TrustPilot Rated 4.5/5** — Based on 8,000+ happy customer reviews

**Shop now:** [https://www.desertcart.sn/products/12784036-an-architectural-approach-to-level-design](https://www.desertcart.sn/products/12784036-an-architectural-approach-to-level-design)

---

*Product available on Desertcart Senegal*
*Store origin: SN*
*Last updated: 2026-02-12*