---
product_id: 116731281
title: "The Sinking City - Xbox One (Xbox One)"
brand: "maximum games"
price: "48871CFA"
currency: XOF
in_stock: false
reviews_count: 6
category: "Maximum Games"
url: https://www.desertcart.sn/products/116731281-the-sinking-city-xbox-one-xbox-one
store_origin: SN
region: Senegal
---

# Immersive open-world exploration Mental health mechanic impacts gameplay Dynamic multi-path investigation system The Sinking City - Xbox One (Xbox One)

**Brand:** maximum games
**Price:** 48871CFA
**Availability:** ❌ Out of Stock

## Summary

> 🕵️‍♂️ Unravel madness or get swallowed by it—Oakmont awaits your verdict!

## Quick Answers

- **What is this?** The Sinking City - Xbox One (Xbox One) by maximum games
- **How much does it cost?** 48871CFA with free shipping
- **Is it available?** Currently out of stock
- **Where can I buy it?** [www.desertcart.sn](https://www.desertcart.sn/products/116731281-the-sinking-city-xbox-one-xbox-one)

## Best For

- maximum games enthusiasts

## Why This Product

- Trusted maximum games brand quality
- Free international shipping included
- Worldwide delivery with tracking
- 15-day hassle-free returns

## Key Features

- • **Solve mysteries your way:** Multiple investigation paths and endings keep your detective skills sharp and replay value high.
- • **Exclusive Day One Edition perks:** Get the Investigator Pack and detailed Oakmont map to jumpstart your eerie adventure.
- • **Dive into a vast, atmospheric open world:** Explore Oakmont on foot, by boat, or in a diving suit—every corner hides secrets.
- • **Manage your sanity to unlock hidden truths:** Mental health affects perception and outcomes—stay sharp or sink into madness.
- • **Master 1920s weaponry against eldritch horrors:** Arm yourself with era-authentic guns to survive nightmarish creatures.

## Overview

The Sinking City for Xbox One plunges players into a Lovecraft-inspired open world where investigation meets survival horror. Navigate a half-submerged city plagued by supernatural forces, using a flexible case-solving system and 1920s weaponry. Manage your mental health to influence the story’s multiple endings. The Day One Edition includes exclusive gear and a detailed map, enhancing your immersive detective experience.

## Description

Product Description PLUNGE INTO THE MURKY WATERS OF A DANGEROUS INVESTIGATION INSPIRED BY THE MASTER OF HORROR, H.P. LOVECRAFT.The Sinking City is an adventure and investigation game set in an open world inspired by the universe of H.P. Lovecraft, the master of Horror. The game was developed by Frogwares, a studio that has won many awards for the Sherlock Holmes series. Half-submerged, Oakmont is in the grips of supernatural forces. You are a detective, and you have to uncover the truth of what has possessed the city… and the minds of its inhabitantsThe limited Day One Edition includes: - The Investigator Pack. To help you on your adventure, get an exclusive private investigator outfit, permanent access to a first aid kit and antipsychotics as well as an initial supply of crafting resources. - A map of Oakmont. PREPARE TO DIE... OR WORSE, TO SINK INTO MADNESS!. Box Contains Game Disc

Review: Sherlock Holmes meets the Cthulhu mythos - Two Eldritch horror games came out recently - Call of Cthulhu, and this. And while Call of Cthulhu may have the advantage in marketing, this is easily the superior product. Right out of the gate, you're there - a city plagued by Eldritch nightmares, with paranormal crimes to solve and freaky ass monsters running around. There's no pretension, there's no preamble, you're just there. And that's amazing. The game has such confidence in its premise that it just throws you in, and honestly, it's a super cool premise - if you played Sherlock Holmes: Crimes and Punishments, the game is mechanically identical to that (with the addition of some clunky third person shooting and crafting), but with the added flair of the people you're solving crimes for being weird Innsmouthers or ape-men who find your insinuations about their appearance quite rude. Really great game - can't recommend a better time SINK than this. :)
Review: Captivating atmosphere, albeit poorly excuted design - A disclaimer to begin with. I am not overly familiar with the writings of Lovecraft; I am merely aware of the underlining concepts portrayed in their work. This review of the title will therefore be predominantly based on game's merits alone. To summarise this review, a highly intriguing atmosphere and captivating narrative bludgeoned by a stagnant, and overwhelmingly frustrating open word design, that is poorly executed and somewhat tedious. There are flaws aplenty – but – I urge you to see past these basic points to a potential gem. I shall spare no time in this review to explain the characters or their backstory. I personally feel with titles of this genre the less you know going in, the better. Rather I shall jump in and commend Frogware games (developers of the relatively successful Sherlock Holmes series) on the incredible atmosphere they have delivered in this title: The Sinking City. First, I feel it is wrong to describe this game as a horror title. A more accurate term to define this game is dread-survival. I say this as there is not a lot of emphasis on unbeatable bosses or jump scares. Combat can, by and large, be avoided in most scenarios should the player wish. A unique, yet, balanced score of music, combined with some truly original sound effects for the twisted-monster-like-creations abundant in this world really captivate you from the opening cut scenes. This, combined with the investigation aspects of the game are almost perfect (as to be expected from a system pivotal to the success of the Sherlock Holmes games). It is a delight to loose yourself in the moment to search for clues, and, piece together a series of events to come to a conclusion that could very well be unique to yourself depending on your success in finding clues and evidence. Voice acting and graphics certainly meet with expectations of a title this size, although I did find the lead protagonist to be somewhat tired and drone in delivery. And so where does this game fall down? Critically the open world design and the combat. Firstly to the open world, and, I can’t help but feel, why was this necessary? A camouflage of bland greys and copy-and-paste building models do little to inspire the player as you meander the endless and convoluted mashup of river meets road. Granted, it is original, but, I cannot help but wonder how many countless hours were spent backtracking along these seemingly chaotic roads (littered with cars, marshland and the occasional carcass of a whale), in order to progress the story. In, short, I feel the open-world model could have been condensed into a far more manageable size. There is a fast-travel system, yet this is not unlocked by default and requires tremendous patience in tedious task to track down all the fast markers, one at a time. Movement in the game is slow and clunky and nowhere else is this more evident that the combat system. There is no real feedback to the user to indicate if gunfire was having any real impact; truth be told I often resorted to melee attacks and grenades on all but the largest enemies. Monsters are quite agile and able to quickly out manoeuvre the protagonist who acts as though a couple of coffees could do them some good. This leads to a lot of sluggish running around and frustrating gunfights which detract from the atmosphere the game attempts to generate. And yet, is it all that bad? Absolutely not - from the opening prologue mission, the wonderment that is Oakmont, the brilliant crime scene investigation process and complementary sanity mechanics see you lost in hours enjoyable if not dreary gameplay. There is still something refreshing about this game, and, whilst some bugs are present (I refer to T-posing NPCs) and the aforementioned criticism with the combat and traversal system, I certainly have to praise Frogware on their delivery of this game. Moreover, with DLC (three additional in-game cases to solve) accompanied by promises from the developer that further tweaks and updates would be made available to address the criticisms published by the gaming community, and this I feel is certainly a game worthy of a playthrough. A vote of 3.5/5 if you have the time to see past the speedhumps present in this new IP.

## Features

- An oppressive atmosphere and story inspired by the universe of H.P. Lovecraft
- Limited Day One Edition includes The Investigator Pack and a map of Oakmont
- A vast open world that can be explored on foot, by boat, in a diving suit…
- High replay value thanks to an open investigation system: each case can be solved in a number of ways and has different possible endings depending on what you do
- An arsenal of weapons from the 1920s with which to take on nightmarish creatures
- Manage your mental health to untangle the truth behind the madness!

## Technical Specifications

| Specification | Value |
|---------------|-------|
| ASIN  | B07PQ8BBSY |
| Best Sellers Rank | 35,827 in PC & Video Games ( See Top 100 in PC & Video Games ) 1,787 in Xbox One Games |
| Customer reviews | 3.3 3.3 out of 5 stars (348) |
| Item model number  | SCY-XBO |
| Product Dimensions  | 13.4 x 1.5 x 17.1 cm; 80 g |
| Rated  | Ages 18 & Over |
| Release date  | 27 Jun. 2019 |

## Images

![The Sinking City - Xbox One (Xbox One) - Image 1](https://m.media-amazon.com/images/I/713OGEEk4-L.jpg)
![The Sinking City - Xbox One (Xbox One) - Image 2](https://m.media-amazon.com/images/I/71h3SteCIBL.jpg)
![The Sinking City - Xbox One (Xbox One) - Image 3](https://m.media-amazon.com/images/I/81FqyCAdY0L.jpg)
![The Sinking City - Xbox One (Xbox One) - Image 4](https://m.media-amazon.com/images/I/71aoih4UaEL.jpg)
![The Sinking City - Xbox One (Xbox One) - Image 5](https://m.media-amazon.com/images/I/71CpsRCvDGL.jpg)

## Available Options

This product comes in different **Pattern, Style** options.

## Customer Reviews

### ⭐⭐⭐⭐⭐ Sherlock Holmes meets the Cthulhu mythos
*by F***E on 14 October 2019*

Two Eldritch horror games came out recently - Call of Cthulhu, and this. And while Call of Cthulhu may have the advantage in marketing, this is easily the superior product. Right out of the gate, you're there - a city plagued by Eldritch nightmares, with paranormal crimes to solve and freaky ass monsters running around. There's no pretension, there's no preamble, you're just there. And that's amazing. The game has such confidence in its premise that it just throws you in, and honestly, it's a super cool premise - if you played Sherlock Holmes: Crimes and Punishments, the game is mechanically identical to that (with the addition of some clunky third person shooting and crafting), but with the added flair of the people you're solving crimes for being weird Innsmouthers or ape-men who find your insinuations about their appearance quite rude. Really great game - can't recommend a better time SINK than this. :)

### ⭐⭐⭐⭐ Captivating atmosphere, albeit poorly excuted design
*by F***L on 5 July 2019*

A disclaimer to begin with. I am not overly familiar with the writings of Lovecraft; I am merely aware of the underlining concepts portrayed in their work. This review of the title will therefore be predominantly based on game's merits alone. To summarise this review, a highly intriguing atmosphere and captivating narrative bludgeoned by a stagnant, and overwhelmingly frustrating open word design, that is poorly executed and somewhat tedious. There are flaws aplenty – but – I urge you to see past these basic points to a potential gem. I shall spare no time in this review to explain the characters or their backstory. I personally feel with titles of this genre the less you know going in, the better. Rather I shall jump in and commend Frogware games (developers of the relatively successful Sherlock Holmes series) on the incredible atmosphere they have delivered in this title: The Sinking City. First, I feel it is wrong to describe this game as a horror title. A more accurate term to define this game is dread-survival. I say this as there is not a lot of emphasis on unbeatable bosses or jump scares. Combat can, by and large, be avoided in most scenarios should the player wish. A unique, yet, balanced score of music, combined with some truly original sound effects for the twisted-monster-like-creations abundant in this world really captivate you from the opening cut scenes. This, combined with the investigation aspects of the game are almost perfect (as to be expected from a system pivotal to the success of the Sherlock Holmes games). It is a delight to loose yourself in the moment to search for clues, and, piece together a series of events to come to a conclusion that could very well be unique to yourself depending on your success in finding clues and evidence. Voice acting and graphics certainly meet with expectations of a title this size, although I did find the lead protagonist to be somewhat tired and drone in delivery. And so where does this game fall down? Critically the open world design and the combat. Firstly to the open world, and, I can’t help but feel, why was this necessary? A camouflage of bland greys and copy-and-paste building models do little to inspire the player as you meander the endless and convoluted mashup of river meets road. Granted, it is original, but, I cannot help but wonder how many countless hours were spent backtracking along these seemingly chaotic roads (littered with cars, marshland and the occasional carcass of a whale), in order to progress the story. In, short, I feel the open-world model could have been condensed into a far more manageable size. There is a fast-travel system, yet this is not unlocked by default and requires tremendous patience in tedious task to track down all the fast markers, one at a time. Movement in the game is slow and clunky and nowhere else is this more evident that the combat system. There is no real feedback to the user to indicate if gunfire was having any real impact; truth be told I often resorted to melee attacks and grenades on all but the largest enemies. Monsters are quite agile and able to quickly out manoeuvre the protagonist who acts as though a couple of coffees could do them some good. This leads to a lot of sluggish running around and frustrating gunfights which detract from the atmosphere the game attempts to generate. And yet, is it all that bad? Absolutely not - from the opening prologue mission, the wonderment that is Oakmont, the brilliant crime scene investigation process and complementary sanity mechanics see you lost in hours enjoyable if not dreary gameplay. There is still something refreshing about this game, and, whilst some bugs are present (I refer to T-posing NPCs) and the aforementioned criticism with the combat and traversal system, I certainly have to praise Frogware on their delivery of this game. Moreover, with DLC (three additional in-game cases to solve) accompanied by promises from the developer that further tweaks and updates would be made available to address the criticisms published by the gaming community, and this I feel is certainly a game worthy of a playthrough. A vote of 3.5/5 if you have the time to see past the speedhumps present in this new IP.

### ⭐ Terrible game
*by A***R on 26 August 2019*

Terrible game, and I am a huge fan of this type of game and also of the genre (HP lovecraft) graphics awful (I have a PS4 Pro) and playability poor.

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*Product available on Desertcart Senegal*
*Store origin: SN*
*Last updated: 2026-05-18*